Methodology FPSHQ

Open formulas, data sources and calculation principles. No hidden "magic numbers" — everything is transparent.

1. Bench Score (GPU performance)

Bench Score (0-10,000) is a relative metric of GPU performance in average modern games. The RTX 5090 is the 10,000-point reference.

Bench Score = ⁵√(score_1080p × score_1440p × score_4K × score_3DMark × score_compute)

Each component is the average over 6 games + synthetics. This gives a balanced metric not heavily dependent on individual optimizations.

2. Gaming Score (CPU performance in games)

Gaming Score (0-10,000) is CPU performance specifically in games. Tested on the RTX 5090 at 1080p ultra to reveal the CPU bottleneck without GPU influence.

A test set of 10 games: Cyberpunk 2077, BF2042, Hogwarts Legacy, MS Flight Simulator 2024, Total War Warhammer III, Forza Horizon 5, CS2 (low settings for CPU stress), Valorant, GTA V Enhanced, Stellaris (late-game).

3. Value Score

Value Score (0-100) is the ratio of performance to price.

Value Score = (Bench Score / price) × normalization coefficient

The normalization coefficient is chosen so the average GPU value of 2026 is ≈50, the best value ≈85, the worst ≈15.

4. Game Demand Score

Demand Score (0-100) is how much a game loads the hardware.

  • 30% — stated minimum requirements (normalized to the reference GPU's Bench Score);
  • 40% — real average FPS on the RTX 5090 at 1440p Ultra (inverse relationship);
  • 15% — peak VRAM usage at 4K (important to know if memory becomes a limit);
  • 15% — CPU dependence (the share of frames lost when swapping the RTX 5090 for an RTX 4060).

5. FPS forecast

FPS = (Bench Score GPU / (Demand Score × 0.85)) × R(resolution) × P(preset) × U(upscaling)

Where:

  • R(resolution): 1.0 for 1080p, 0.72 for 1440p, 0.42 for 4K
  • P(preset): 1.5 (Low), 1.15 (Medium), 0.95 (High), 0.80 (Ultra), 0.55 (Ultra+RT), 0.30 (Ultra+PT)
  • U(upscaling): 1.0 (Off), 1.35 (Quality), 1.55 (Balanced), 1.85 (Performance)

Then the result is capped by CPU-cap = Gaming Score × resolution_weight (1.0 for 1080p, 0.85 for 1440p, 0.70 for 4K).

6. Tier lists (5 factors, 6 levels)

Composite GPU/CPU score:

  • Bench Score / Gaming Score (40%): pure performance
  • Price (25%): via Value Score
  • Technologies (15%): DLSS, FSR, XeSS, RT, FG — 3% each
  • Energy efficiency (10%): FPS / Watt relative to the reference
  • VRAM / Cache (10%): memory amount and type

Tier distribution: S (≥85), A (70-84), B (55-69), C (40-54), D (25-39), F (<25).

7. Forecast accuracy

In tests on 200+ GPU+CPU+game+settings combinations our FPS calculator showed ±8% accuracy in 95% of cases. The highest accuracy is for AAA releases 3+ months after launch (±5%). The lowest is for Early Access and right after release (±15%).

8. Data sources

FPSHQ aggregates data from independent sources: TechPowerUp, GamersNexus, Hardware Unboxed, Digital Foundry, Tom's Hardware, AnandTech (archives), 3DMark Hall of Fame, Userbenchmark (filtered from subjective scores), Steam Hardware Survey. Prices are parsed daily from popular retailers via their public feeds.

9. Data updates

  • Catalog: new models are added within 7 days of release.
  • Benchmarks: updated after major game patches (2-4 weeks).
  • Prices: daily.
  • Tier lists: every 30 days (1st of the month).
  • FAQ and SEO texts: regular updates when the context changes.

Frequently asked questions about the methodology

How is Bench Score calculated?
Bench Score (0-10,000) is a relative GPU performance metric. It is the geometric mean of 12 metrics: 1080p ultra, 1440p ultra, 4K ultra in 6 popular games + synthetic 3DMark Time Spy / Speed Way / Port Royal + OpenCL/Vulkan compute. The RTX 5090 is set to 10,000 points.
How is the Gaming Score for CPU calculated?
Gaming Score (0-10,000) is CPU performance in games with a top GPU (RTX 5090) at 1080p. It is the average over 10 games. This isolates the CPU bottleneck without GPU influence.
What is the Value Score?
Value Score (0-100) is "how much performance per price". Formula: Value Score = (Bench Score / price) × a normalization coefficient. Best value of 2026 — AMD RX 9070 (82/100) and RTX 4060 Ti 16GB (76/100). The RTX 5090 has a low Value Score (~55/100) despite top performance.
How is a game's Demand Score calculated?
Demand Score (0-100) is how demanding a game is. It factors in: 1) stated minimum requirements (30% weight); 2) real average FPS on the RTX 5090 at 1440p ultra (40%); 3) VRAM usage at 4K (15%); 4) CPU dependence (15%). Cyberpunk 2077 PT = 99, CS2 = 18.
How is the FPS forecast calculated?
Formula: FPS = (GPU Bench Score / game Demand Score × 0.85) × resolution coefficient × preset coefficient × upscaling coefficient. Then a CPU cap is checked against the CPU Gaming Score. The result is limited to the lower of the two. Accuracy is ±8% of real benchmarks in 95% of cases.
How are tier lists formed?
A tier list is the result of a 5-factor algorithm: Bench Score (40%), price (25%), DLSS/FSR/RT tech (15%), FPS/W efficiency (10%), VRAM/Cache (10%). The S/A/B/C/D/F split is by composite score. Within a tier, ranking is by pure Bench Score.
Where do prices come from?
We parse daily from popular retailers in your region. We take the average price (median across several stores). Price history is kept for 6 months — you can see trends and the best discount timing.
Is overclocking counted in benchmarks?
No, Bench Score and Gaming Score use stock settings (factory clocks). This allows fair comparison. Overclocking can add +5-10% — we publish overclocking results in specific model reviews, but do not count them in the overall rating.
How is the database updated when new GPUs launch?
Within 7 days of release we add the new model to the catalog with preliminary benchmarks from independent reviews. Within 30 days we complete the full data after tests on more games and optimization patches.
Why might my results differ?
Possible reasons for divergence: 1) an old board BIOS or GPU driver; 2) RAM not set to dual channel; 3) HDD instead of SSD/NVMe; 4) background processes running (Steam, Discord, Chrome); 5) the cooler cannot cope → CPU/GPU throttling; 6) different scenes in the game (open world vs closed locations).
Do you use DLSS Frame Generation in tests?
In the base Bench Score benchmarks — no, everything is computed at native resolution. Frame Generation is handled separately: in the calculator you can enable it and see the gain. On GeForce RTX 40+ FG gives +50-90% FPS, on RTX 50 with MFG — up to +120-180%.
Where can I verify the methodology?
All formulas and weights used are published in this section. If you want to reproduce the calculations — data is available on our GitHub (planned for Q3 2026). For any methodology questions — Telegram @denissatoshi, we are open to discussion and improvements.