Blog FPSHQ
Independent reviews, guides and technology breakdowns. No paid posts — just facts and real benchmarks.
What is in the FPSHQ blog
Our blog is an independent platform with real reviews and guides for gamers. We write about what matters: which GPU to get, how to avoid a bottleneck, what to wait for, how to save on a build. No manufacturer marketing — only our expert assessment with numbers.
Content categories
- Reviews: every new GPU/CPU gets a full review with tests in 15+ games.
- Guides: "How to build a PC", "How to choose a GPU for 1440p", "Best settings in Cyberpunk 2077".
- Comparisons: detailed duels like RTX 5070 vs RTX 4070 Super, Ryzen 7800X3D vs 9800X3D.
- Technologies: breakdowns of DLSS 4, FSR 4, Path Tracing, RTX Mega Geometry — what they are and whether you need them.
- Forecasts: system requirements of future games based on the engine and insider info.
- News: briefly about the most important things in the hardware industry.
Frequently asked questions
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Key figures
Unique FPSHQ metrics from this page's data
What is the FPSHQ blog about and what data are the articles built on?
The FPSHQ blog has 4,745 articles: GPU reviews and comparisons, guides on settings, upgrades and PC builds. Numbers in the articles come from the FPSHQ catalogue (121 reference GPUs, 456 CPUs, 191,275 games) and the FPS model (FPS measurements: 106 independent measurements and 4,800 rows of aggregated review data; model estimates: 47,950), with an as-of date and links to entity pages. Articles are updated when prices change and new hardware launches.
- news items
- 4,590
- blog articles
- 4,745
- games in the database
- 191,275
- reference GPU models
- 121
Methodology and sources
This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →