What PC you need for streaming
Streaming needs a multi-core CPU and a GPU with a modern encoder (NVENC, AV1). Below are bitrate and hardware recommendations for Twitch, YouTube and OBS.
Bitrate by quality
| 720p 30fps | 2500-4000 kbps |
| 720p 60fps | 3500-5000 kbps |
| 1080p 30fps | 4000-6000 kbps |
| 1080p 60fps | 6000-9000 kbps |
| 1440p 60fps | 9000-13000 kbps |
GPUs with AV1 encoder
AV1 gives better quality at lower bitrate — ideal for streaming.
Multi-core CPUs for OBS
Bitrate is limited by platform and upload speed. Twitch usually caps at 6000-8000 kbps, YouTube allows higher.
Key figures
Unique FPSHQ metrics from this page's data
FPSHQ data volume by section
Records in the database by section: games, FPS measurements, GPUs, mobile chips and games, CPUs, emulators.
What is FPSHQ and what data does it run on?
FPSHQ is a games and PC database: 191,286 games with system requirements, 1,965 GPUs and 456 CPUs with performance scores, 165 mobile chips, 49 emulators and an FPS database (measurements: 106 independent measurements and 4,800 rows of aggregated review data; model estimates: 47,950). The single FPSHQ model estimates FPS for any game + GPU + CPU combination at 1080p/1440p/4K; 1,401 users have completed the online PC test. Every number on the pages comes from this database, with an update date and a link to the methodology.
- games in the database
- 191,286
- GPUs in the catalogue (incl. vendor variants)
- 1,965
- CPUs in the catalogue
- 456
- FPS measurement rows in the database
- 52,856
Frequently asked questions
Where does FPSHQ get its data?
What is the single FPSHQ FPS model?
How often is the data updated?
Can I use FPSHQ data on my own site?
Methodology and sources
This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →