Can ASRock Challenger Radeon RX 6800 XT run the Eden emulator?
ASRock Challenger Radeon RX 6800 XT for Eden (Nintendo Switch): runs. GPU score 4,900 against the emulator minimum 3,200 — headroom ×1.5; recommended internal resolution 1×–2× of native. This GPU passes the minimum of 49 out of 49 emulators in the database. Enough power for stable emulation at native or doubled resolution in most games.
Key figures
Unique FPSHQ metrics from this page's data
ASRock Challenger Radeon RX 6800 XT in every emulator of the database: headroom over the minimum
ASRock Challenger Radeon RX 6800 XT score (4,900) ÷ each emulator's minimum score. The current emulator is highlighted.
All emulators on ASRock Challenger Radeon RX 6800 XT
| Emulator | Platform | Min GPU score | GPU headroom | Resolution | Verdict |
|---|---|---|---|---|---|
| Nestopia | NES | 150 | ×32.7 | 2×–3× | runs excellently |
| Mesen | NES / SNES | 150 | ×32.7 | 2×–3× | runs excellently |
| ZSNES | SNES | 200 | ×24.5 | 2×–3× | runs excellently |
| Snes9x | SNES | 200 | ×24.5 | 2×–3× | runs excellently |
| Kega Fusion | Sega Genesis | 200 | ×24.5 | 2×–3× | runs excellently |
| BlastEm | Sega Genesis | 250 | ×19.6 | 2×–3× | runs excellently |
| VisualBoyAdvance | Game Boy Advance | 250 | ×19.6 | 2×–3× | runs excellently |
| mGBA | Game Boy Advance | 300 | ×16.3 | 2×–3× | runs excellently |
| WinUAE | Amiga | 400 | ×12.3 | 2×–3× | runs excellently |
| Project64 | Nintendo 64 | 400 | ×12.3 | 2×–3× | runs excellently |
| DinguxXM | Multi-system | 400 | ×12.3 | 2×–3× | runs excellently |
| Mupen64Plus | Nintendo 64 | 450 | ×10.9 | 2×–3× | runs excellently |
| simple64 | Nintendo 64 | 500 | ×9.8 | 2×–3× | runs excellently |
| PPSSPP | PSP | 500 | ×9.8 | 2×–3× | runs excellently |
| melonDS | Nintendo DS | 500 | ×9.8 | 2×–3× | runs excellently |
| Mednafen | Multi-system | 500 | ×9.8 | 2×–3× | runs excellently |
| ePSXe | PlayStation 1 | 500 | ×9.8 | 2×–3× | runs excellently |
| FinalBurn Neo | Arcade | 600 | ×8.2 | 2×–3× | runs excellently |
| Redream | Dreamcast | 600 | ×8.2 | 2×–3× | runs excellently |
| DuckStation | PlayStation 1 | 600 | ×8.2 | 2×–3× | runs excellently |
| DeSmuME | Nintendo DS | 600 | ×8.2 | 2×–3× | runs excellently |
| OpenEmu | Multi-system (Mac) | 650 | ×7.5 | 2×–3× | runs excellently |
| Flycast | Dreamcast | 650 | ×7.5 | 2×–3× | runs excellently |
| MAME | Arcade | 700 | ×7.0 | 2×–3× | runs excellently |
| RetroArch | Multi-system | 800 | ×6.1 | 2×–3× | runs excellently |
| Citra | Nintendo 3DS | 800 | ×6.1 | 2×–3× | runs excellently |
| BizHawk | Multi-system | 800 | ×6.1 | 2×–3× | runs excellently |
| Demul | Dreamcast / Naomi | 900 | ×5.4 | 2×–3× | runs excellently |
| Lime3DS | Nintendo 3DS | 1,000 | ×4.9 | 2×–3× | runs excellently |
| Citra (legacy) | Nintendo 3DS | 1,000 | ×4.9 | 2×–3× | runs excellently |
| Azahar | Nintendo 3DS | 1,050 | ×4.7 | 2×–3× | runs excellently |
| Supermodel | Sega Model 3 | 1,100 | ×4.5 | 2×–3× | runs excellently |
| PCSX2 | PlayStation 2 | 1,200 | ×4.1 | 2×–3× | runs excellently |
| Play! | PlayStation 2 | 1,250 | ×3.9 | 2×–3× | runs excellently |
| xemu | Original Xbox | 1,300 | ×3.8 | 2×–3× | runs excellently |
| NetherSX2 | PlayStation 2 | 1,300 | ×3.8 | 2×–3× | runs excellently |
| AetherSX2 (legacy) | PlayStation 2 | 1,300 | ×3.8 | 2×–3× | runs excellently |
| Dolphin | GameCube / Wii | 1,400 | ×3.5 | 2×–3× | runs excellently |
| Vita3K | PS Vita | 2,200 | ×2.2 | 2×–3× | runs excellently |
| Cemu | Wii U | 2,600 | ×1.9 | 1×–2× | runs |
| Yuzu | Nintendo Switch | 2,600 | ×1.9 | 1×–2× | runs |
| RPCS3 | PlayStation 3 | 2,800 | ×1.8 | 1×–2× | runs |
| Xenia | Xbox 360 | 3,000 | ×1.6 | 1×–2× | runs |
| Skyline (legacy) | Nintendo Switch | 3,100 | ×1.6 | 1×–2× | runs |
| Sudachi | Nintendo Switch | 3,150 | ×1.6 | 1×–2× | runs |
| Yuzu (legacy) | Nintendo Switch | 3,200 | ×1.5 | 1×–2× | runs |
| Ryujinx | Nintendo Switch | 3,200 | ×1.5 | 1×–2× | runs |
| Eden | Nintendo Switch | 3,200 | ×1.5 | 1×–2× | runs |
| shadPS4 | PlayStation 4 | 4,000 | ×1.2 | 1× | at the minimum |
CPUs that pass the Eden minimum
The GPU is half the answer: Eden needs a CPU score of at least 5,500. The most affordable suitable catalogue CPUs:
Can ASRock Challenger Radeon RX 6800 XT handle Nintendo Switch emulation?
ASRock Challenger Radeon RX 6800 XT for Eden (Nintendo Switch): runs. GPU score 4,900 against the emulator minimum 3,200 — headroom ×1.5; recommended internal resolution 1×–2× of native. This GPU passes the minimum of 49 out of 49 emulators in the database. Enough power for stable emulation at native or doubled resolution in most games.
- ASRock Challenger Radeon RX 6800 XT score
- 4,900
- Eden minimum
- 3,200
- GPU headroom
- ×1.5
- internal resolution
- 1×–2×
Frequently asked questions
Can ASRock Challenger Radeon RX 6800 XT handle Nintendo Switch emulation?
Which internal resolution should I pick in Eden on ASRock Challenger Radeon RX 6800 XT?
What matters more for Eden — CPU or GPU?
Is 16 GB of ASRock Challenger Radeon RX 6800 XT VRAM enough for Eden?
How do I check my whole PC, not just the GPU?
Methodology and sources
This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →