Nintendo Switch · Eden · Gigabyte Eagle GeForce RTX 4060

Can Gigabyte Eagle GeForce RTX 4060 run the Eden emulator?

×1.2
At the minimum

Gigabyte Eagle GeForce RTX 4060 for Eden (Nintendo Switch): at the minimum. GPU score 3,700 against the emulator minimum 3,200 — headroom ×1.2; recommended internal resolution 1× of native. This GPU passes the minimum of 48 out of 49 emulators in the database. Enough for native resolution, but heavy games may dip; do not raise the resolution.

model estimate · data updated · methodology

Key figures

Unique FPSHQ metrics from this page's data

×1.2
GPU headroom
3,700
Gigabyte Eagle GeForce RTX 4060 score
3,200
Eden minimum
1×
internal resolution
48
of 49 emulators run on Gigabyte Eagle GeForce RTX 4060
/ 49
8GB
Gigabyte Eagle GeForce RTX 4060 VRAM

Gigabyte Eagle GeForce RTX 4060 in every emulator of the database: headroom over the minimum

Gigabyte Eagle GeForce RTX 4060 score (3,700) ÷ each emulator's minimum score. The current emulator is highlighted.

All emulators on Gigabyte Eagle GeForce RTX 4060

EmulatorPlatformMin GPU scoreGPU headroomResolutionVerdict
NestopiaNES150×24.72×–3×runs excellently
MesenNES / SNES150×24.72×–3×runs excellently
ZSNESSNES200×18.52×–3×runs excellently
Snes9xSNES200×18.52×–3×runs excellently
Kega FusionSega Genesis200×18.52×–3×runs excellently
BlastEmSega Genesis250×14.82×–3×runs excellently
VisualBoyAdvanceGame Boy Advance250×14.82×–3×runs excellently
mGBAGame Boy Advance300×12.32×–3×runs excellently
WinUAEAmiga400×9.32×–3×runs excellently
Project64Nintendo 64400×9.32×–3×runs excellently
DinguxXMMulti-system400×9.32×–3×runs excellently
Mupen64PlusNintendo 64450×8.22×–3×runs excellently
simple64Nintendo 64500×7.42×–3×runs excellently
PPSSPPPSP500×7.42×–3×runs excellently
melonDSNintendo DS500×7.42×–3×runs excellently
MednafenMulti-system500×7.42×–3×runs excellently
ePSXePlayStation 1500×7.42×–3×runs excellently
FinalBurn NeoArcade600×6.22×–3×runs excellently
RedreamDreamcast600×6.22×–3×runs excellently
DuckStationPlayStation 1600×6.22×–3×runs excellently
DeSmuMENintendo DS600×6.22×–3×runs excellently
OpenEmuMulti-system (Mac)650×5.72×–3×runs excellently
FlycastDreamcast650×5.72×–3×runs excellently
MAMEArcade700×5.32×–3×runs excellently
RetroArchMulti-system800×4.62×–3×runs excellently
CitraNintendo 3DS800×4.62×–3×runs excellently
BizHawkMulti-system800×4.62×–3×runs excellently
DemulDreamcast / Naomi900×4.12×–3×runs excellently
Lime3DSNintendo 3DS1,000×3.72×–3×runs excellently
Citra (legacy)Nintendo 3DS1,000×3.72×–3×runs excellently
AzaharNintendo 3DS1,050×3.52×–3×runs excellently
SupermodelSega Model 31,100×3.42×–3×runs excellently
PCSX2PlayStation 21,200×3.12×–3×runs excellently
Play!PlayStation 21,250×3.02×–3×runs excellently
xemuOriginal Xbox1,300×2.82×–3×runs excellently
NetherSX2PlayStation 21,300×2.82×–3×runs excellently
AetherSX2 (legacy)PlayStation 21,300×2.82×–3×runs excellently
DolphinGameCube / Wii1,400×2.62×–3×runs excellently
Vita3KPS Vita2,200×1.71×–2×runs
CemuWii U2,600×1.41×–2×runs
YuzuNintendo Switch2,600×1.41×–2×runs
RPCS3PlayStation 32,800×1.31×at the minimum
XeniaXbox 3603,000×1.21×at the minimum
Skyline (legacy)Nintendo Switch3,100×1.21×at the minimum
SudachiNintendo Switch3,150×1.21×at the minimum
Yuzu (legacy)Nintendo Switch3,200×1.21×at the minimum
RyujinxNintendo Switch3,200×1.21×at the minimum
EdenNintendo Switch3,200×1.21×at the minimum
shadPS4PlayStation 44,000×0.9<1×won't run stably

CPUs that pass the Eden minimum

The GPU is half the answer: Eden needs a CPU score of at least 5,500. The most affordable suitable catalogue CPUs:

In short

Can Gigabyte Eagle GeForce RTX 4060 handle Nintendo Switch emulation?

Gigabyte Eagle GeForce RTX 4060 for Eden (Nintendo Switch): at the minimum. GPU score 3,700 against the emulator minimum 3,200 — headroom ×1.2; recommended internal resolution 1× of native. This GPU passes the minimum of 48 out of 49 emulators in the database. Enough for native resolution, but heavy games may dip; do not raise the resolution.

Gigabyte Eagle GeForce RTX 4060 score
3,700
Eden minimum
3,200
GPU headroom
×1.2
internal resolution
1×
Accurate verdict?
0.0(0 votes)

Frequently asked questions

Can Gigabyte Eagle GeForce RTX 4060 handle Nintendo Switch emulation?
Gigabyte Eagle GeForce RTX 4060 for Eden (Nintendo Switch): at the minimum. GPU score 3,700 against the emulator minimum 3,200 — headroom ×1.2; recommended internal resolution 1× of native. This GPU passes the minimum of 48 out of 49 emulators in the database. Enough for native resolution, but heavy games may dip; do not raise the resolution.
Which internal resolution should I pick in Eden on Gigabyte Eagle GeForce RTX 4060?
For Gigabyte Eagle GeForce RTX 4060 in Eden the recommended internal resolution is 1× of native (headroom ×1.2). Every doubling of resolution roughly quadruples the GPU load; if frame rate dips, lower the multiplier by one step.
What matters more for Eden — CPU or GPU?
For Eden the minimum CPU score is 5,500 and the GPU minimum is 3,200. The CPU drives the speed of emulating the console itself (the main source of dips), the GPU sets the rendering resolution. If Gigabyte Eagle GeForce RTX 4060 passes the minimum but FPS is low, look at the CPU.
Is 8 GB of Gigabyte Eagle GeForce RTX 4060 VRAM enough for Eden?
At the native Nintendo Switch resolution, 8 GB of VRAM is enough for every emulator in the database. Raising the internal resolution to 3–4× and HD texture packs increase usage; the project's official recommendation: Vulkan 1.1: GTX 900+ / RX 400+ · 2 GB VRAM or more.
How do I check my whole PC, not just the GPU?
The Eden page has a "Can my PC run it" block: pick both your GPU and CPU — the verdict takes both minimums into account. The FPSHQ app for Windows detects the hardware automatically.

Methodology and sources

This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →

FPSHQ Team · Data updated