Game Boy Advance · mGBA · Intel Arc A310

Can Intel Arc A310 run the mGBA emulator?

×2.7
Runs excellently

Intel Arc A310 for mGBA (Game Boy Advance): runs excellently. GPU score 800 against the emulator minimum 300 — headroom ×2.7; recommended internal resolution 2×–3× of native. This GPU passes the minimum of 27 out of 49 emulators in the database. More than double headroom — most games will run smoothly and you can raise the internal resolution to 2–3× for a sharper image.

model estimate · data updated · methodology

Key figures

Unique FPSHQ metrics from this page's data

×2.7
GPU headroom
800
Intel Arc A310 score
300
mGBA minimum
2×–3×
internal resolution
27
of 49 emulators run on Intel Arc A310
/ 49
4GB
Intel Arc A310 VRAM

Intel Arc A310 in every emulator of the database: headroom over the minimum

Intel Arc A310 score (800) ÷ each emulator's minimum score. The current emulator is highlighted.

All emulators on Intel Arc A310

EmulatorPlatformMin GPU scoreGPU headroomResolutionVerdict
NestopiaNES150×5.32×–3×runs excellently
MesenNES / SNES150×5.32×–3×runs excellently
ZSNESSNES200×4.02×–3×runs excellently
Snes9xSNES200×4.02×–3×runs excellently
Kega FusionSega Genesis200×4.02×–3×runs excellently
BlastEmSega Genesis250×3.22×–3×runs excellently
VisualBoyAdvanceGame Boy Advance250×3.22×–3×runs excellently
mGBAGame Boy Advance300×2.72×–3×runs excellently
WinUAEAmiga400×2.01×–2×runs
Project64Nintendo 64400×2.01×–2×runs
DinguxXMMulti-system400×2.01×–2×runs
Mupen64PlusNintendo 64450×1.81×–2×runs
simple64Nintendo 64500×1.61×–2×runs
PPSSPPPSP500×1.61×–2×runs
melonDSNintendo DS500×1.61×–2×runs
MednafenMulti-system500×1.61×–2×runs
ePSXePlayStation 1500×1.61×–2×runs
FinalBurn NeoArcade600×1.31×at the minimum
RedreamDreamcast600×1.31×at the minimum
DuckStationPlayStation 1600×1.31×at the minimum
DeSmuMENintendo DS600×1.31×at the minimum
OpenEmuMulti-system (Mac)650×1.21×at the minimum
FlycastDreamcast650×1.21×at the minimum
MAMEArcade700×1.11×at the minimum
RetroArchMulti-system800×1.01×at the minimum
CitraNintendo 3DS800×1.01×at the minimum
BizHawkMulti-system800×1.01×at the minimum
DemulDreamcast / Naomi900×0.9<1×won't run stably
Lime3DSNintendo 3DS1,000×0.8<1×won't run stably
Citra (legacy)Nintendo 3DS1,000×0.8<1×won't run stably
AzaharNintendo 3DS1,050×0.8<1×won't run stably
SupermodelSega Model 31,100×0.7<1×won't run stably
PCSX2PlayStation 21,200×0.7<1×won't run stably
Play!PlayStation 21,250×0.6<1×won't run stably
xemuOriginal Xbox1,300×0.6<1×won't run stably
NetherSX2PlayStation 21,300×0.6<1×won't run stably
AetherSX2 (legacy)PlayStation 21,300×0.6<1×won't run stably
DolphinGameCube / Wii1,400×0.6<1×won't run stably
Vita3KPS Vita2,200×0.4<1×won't run stably
CemuWii U2,600×0.3<1×won't run stably
YuzuNintendo Switch2,600×0.3<1×won't run stably
RPCS3PlayStation 32,800×0.3<1×won't run stably
XeniaXbox 3603,000×0.3<1×won't run stably
Skyline (legacy)Nintendo Switch3,100×0.3<1×won't run stably
SudachiNintendo Switch3,150×0.3<1×won't run stably
Yuzu (legacy)Nintendo Switch3,200×0.3<1×won't run stably
RyujinxNintendo Switch3,200×0.3<1×won't run stably
EdenNintendo Switch3,200×0.3<1×won't run stably
shadPS4PlayStation 44,000×0.2<1×won't run stably

CPUs that pass the mGBA minimum

The GPU is half the answer: mGBA needs a CPU score of at least 800. The most affordable suitable catalogue CPUs:

In short

Can Intel Arc A310 handle Game Boy Advance emulation?

Intel Arc A310 for mGBA (Game Boy Advance): runs excellently. GPU score 800 against the emulator minimum 300 — headroom ×2.7; recommended internal resolution 2×–3× of native. This GPU passes the minimum of 27 out of 49 emulators in the database. More than double headroom — most games will run smoothly and you can raise the internal resolution to 2–3× for a sharper image.

Intel Arc A310 score
800
mGBA minimum
300
GPU headroom
×2.7
internal resolution
2×–3×
Accurate verdict?
0.0(0 votes)

Frequently asked questions

Can Intel Arc A310 handle Game Boy Advance emulation?
Intel Arc A310 for mGBA (Game Boy Advance): runs excellently. GPU score 800 against the emulator minimum 300 — headroom ×2.7; recommended internal resolution 2×–3× of native. This GPU passes the minimum of 27 out of 49 emulators in the database. More than double headroom — most games will run smoothly and you can raise the internal resolution to 2–3× for a sharper image.
Which internal resolution should I pick in mGBA on Intel Arc A310?
For Intel Arc A310 in mGBA the recommended internal resolution is 2×–3× of native (headroom ×2.7). Every doubling of resolution roughly quadruples the GPU load; if frame rate dips, lower the multiplier by one step.
What matters more for mGBA — CPU or GPU?
For mGBA the minimum CPU score is 800 and the GPU minimum is 300. The CPU drives the speed of emulating the console itself (the main source of dips), the GPU sets the rendering resolution. If Intel Arc A310 passes the minimum but FPS is low, look at the CPU.
Is 4 GB of Intel Arc A310 VRAM enough for mGBA?
At the native Game Boy Advance resolution, 4 GB of VRAM is enough for every emulator in the database. Raising the internal resolution to 3–4× and HD texture packs increase usage; the project's official recommendation: any (even integrated).
How do I check my whole PC, not just the GPU?
The mGBA page has a "Can my PC run it" block: pick both your GPU and CPU — the verdict takes both minimums into account. The FPSHQ app for Windows detects the hardware automatically.

Methodology and sources

This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →

FPSHQ Team · Data updated