Can GeForce RTX 5060 run the Project64 emulator?
GeForce RTX 5060 for Project64 (Nintendo 64): runs excellently. GPU score 4,200 against the emulator minimum 400 — headroom ×10.5; recommended internal resolution 2×–3× of native. This GPU passes the minimum of 49 out of 49 emulators in the database. More than double headroom — most games will run smoothly and you can raise the internal resolution to 2–3× for a sharper image.
Key figures
Unique FPSHQ metrics from this page's data
GeForce RTX 5060 in every emulator of the database: headroom over the minimum
GeForce RTX 5060 score (4,200) ÷ each emulator's minimum score. The current emulator is highlighted.
All emulators on GeForce RTX 5060
| Emulator | Platform | Min GPU score | GPU headroom | Resolution | Verdict |
|---|---|---|---|---|---|
| Nestopia | NES | 150 | ×28.0 | 2×–3× | runs excellently |
| Mesen | NES / SNES | 150 | ×28.0 | 2×–3× | runs excellently |
| ZSNES | SNES | 200 | ×21.0 | 2×–3× | runs excellently |
| Snes9x | SNES | 200 | ×21.0 | 2×–3× | runs excellently |
| Kega Fusion | Sega Genesis | 200 | ×21.0 | 2×–3× | runs excellently |
| BlastEm | Sega Genesis | 250 | ×16.8 | 2×–3× | runs excellently |
| VisualBoyAdvance | Game Boy Advance | 250 | ×16.8 | 2×–3× | runs excellently |
| mGBA | Game Boy Advance | 300 | ×14.0 | 2×–3× | runs excellently |
| WinUAE | Amiga | 400 | ×10.5 | 2×–3× | runs excellently |
| Project64 | Nintendo 64 | 400 | ×10.5 | 2×–3× | runs excellently |
| DinguxXM | Multi-system | 400 | ×10.5 | 2×–3× | runs excellently |
| Mupen64Plus | Nintendo 64 | 450 | ×9.3 | 2×–3× | runs excellently |
| simple64 | Nintendo 64 | 500 | ×8.4 | 2×–3× | runs excellently |
| PPSSPP | PSP | 500 | ×8.4 | 2×–3× | runs excellently |
| melonDS | Nintendo DS | 500 | ×8.4 | 2×–3× | runs excellently |
| Mednafen | Multi-system | 500 | ×8.4 | 2×–3× | runs excellently |
| ePSXe | PlayStation 1 | 500 | ×8.4 | 2×–3× | runs excellently |
| FinalBurn Neo | Arcade | 600 | ×7.0 | 2×–3× | runs excellently |
| Redream | Dreamcast | 600 | ×7.0 | 2×–3× | runs excellently |
| DuckStation | PlayStation 1 | 600 | ×7.0 | 2×–3× | runs excellently |
| DeSmuME | Nintendo DS | 600 | ×7.0 | 2×–3× | runs excellently |
| OpenEmu | Multi-system (Mac) | 650 | ×6.5 | 2×–3× | runs excellently |
| Flycast | Dreamcast | 650 | ×6.5 | 2×–3× | runs excellently |
| MAME | Arcade | 700 | ×6.0 | 2×–3× | runs excellently |
| RetroArch | Multi-system | 800 | ×5.3 | 2×–3× | runs excellently |
| Citra | Nintendo 3DS | 800 | ×5.3 | 2×–3× | runs excellently |
| BizHawk | Multi-system | 800 | ×5.3 | 2×–3× | runs excellently |
| Demul | Dreamcast / Naomi | 900 | ×4.7 | 2×–3× | runs excellently |
| Lime3DS | Nintendo 3DS | 1,000 | ×4.2 | 2×–3× | runs excellently |
| Citra (legacy) | Nintendo 3DS | 1,000 | ×4.2 | 2×–3× | runs excellently |
| Azahar | Nintendo 3DS | 1,050 | ×4.0 | 2×–3× | runs excellently |
| Supermodel | Sega Model 3 | 1,100 | ×3.8 | 2×–3× | runs excellently |
| PCSX2 | PlayStation 2 | 1,200 | ×3.5 | 2×–3× | runs excellently |
| Play! | PlayStation 2 | 1,250 | ×3.4 | 2×–3× | runs excellently |
| xemu | Original Xbox | 1,300 | ×3.2 | 2×–3× | runs excellently |
| NetherSX2 | PlayStation 2 | 1,300 | ×3.2 | 2×–3× | runs excellently |
| AetherSX2 (legacy) | PlayStation 2 | 1,300 | ×3.2 | 2×–3× | runs excellently |
| Dolphin | GameCube / Wii | 1,400 | ×3.0 | 2×–3× | runs excellently |
| Vita3K | PS Vita | 2,200 | ×1.9 | 1×–2× | runs |
| Cemu | Wii U | 2,600 | ×1.6 | 1×–2× | runs |
| Yuzu | Nintendo Switch | 2,600 | ×1.6 | 1×–2× | runs |
| RPCS3 | PlayStation 3 | 2,800 | ×1.5 | 1×–2× | runs |
| Xenia | Xbox 360 | 3,000 | ×1.4 | 1×–2× | runs |
| Skyline (legacy) | Nintendo Switch | 3,100 | ×1.4 | 1× | at the minimum |
| Sudachi | Nintendo Switch | 3,150 | ×1.3 | 1× | at the minimum |
| Yuzu (legacy) | Nintendo Switch | 3,200 | ×1.3 | 1× | at the minimum |
| Ryujinx | Nintendo Switch | 3,200 | ×1.3 | 1× | at the minimum |
| Eden | Nintendo Switch | 3,200 | ×1.3 | 1× | at the minimum |
| shadPS4 | PlayStation 4 | 4,000 | ×1.1 | 1× | at the minimum |
CPUs that pass the Project64 minimum
The GPU is half the answer: Project64 needs a CPU score of at least 1,100. The most affordable suitable catalogue CPUs:
Can GeForce RTX 5060 handle Nintendo 64 emulation?
GeForce RTX 5060 for Project64 (Nintendo 64): runs excellently. GPU score 4,200 against the emulator minimum 400 — headroom ×10.5; recommended internal resolution 2×–3× of native. This GPU passes the minimum of 49 out of 49 emulators in the database. More than double headroom — most games will run smoothly and you can raise the internal resolution to 2–3× for a sharper image.
- GeForce RTX 5060 score
- 4,200
- Project64 minimum
- 400
- GPU headroom
- ×10.5
- internal resolution
- 2×–3×
Frequently asked questions
Can GeForce RTX 5060 handle Nintendo 64 emulation?
Which internal resolution should I pick in Project64 on GeForce RTX 5060?
What matters more for Project64 — CPU or GPU?
Is 8 GB of GeForce RTX 5060 VRAM enough for Project64?
How do I check my whole PC, not just the GPU?
Methodology and sources
This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →