Can Gigabyte Eagle GeForce RTX 5060 Ti run the Skyline (legacy) emulator?
Gigabyte Eagle GeForce RTX 5060 Ti for Skyline (legacy) (Nintendo Switch): runs. GPU score 4,900 against the emulator minimum 3,100 — headroom ×1.6; recommended internal resolution 1×–2× of native. This GPU passes the minimum of 49 out of 49 emulators in the database. Enough power for stable emulation at native or doubled resolution in most games.
Key figures
Unique FPSHQ metrics from this page's data
Gigabyte Eagle GeForce RTX 5060 Ti in every emulator of the database: headroom over the minimum
Gigabyte Eagle GeForce RTX 5060 Ti score (4,900) ÷ each emulator's minimum score. The current emulator is highlighted.
All emulators on Gigabyte Eagle GeForce RTX 5060 Ti
| Emulator | Platform | Min GPU score | GPU headroom | Resolution | Verdict |
|---|---|---|---|---|---|
| Nestopia | NES | 150 | ×32.7 | 2×–3× | runs excellently |
| Mesen | NES / SNES | 150 | ×32.7 | 2×–3× | runs excellently |
| ZSNES | SNES | 200 | ×24.5 | 2×–3× | runs excellently |
| Snes9x | SNES | 200 | ×24.5 | 2×–3× | runs excellently |
| Kega Fusion | Sega Genesis | 200 | ×24.5 | 2×–3× | runs excellently |
| BlastEm | Sega Genesis | 250 | ×19.6 | 2×–3× | runs excellently |
| VisualBoyAdvance | Game Boy Advance | 250 | ×19.6 | 2×–3× | runs excellently |
| mGBA | Game Boy Advance | 300 | ×16.3 | 2×–3× | runs excellently |
| WinUAE | Amiga | 400 | ×12.3 | 2×–3× | runs excellently |
| Project64 | Nintendo 64 | 400 | ×12.3 | 2×–3× | runs excellently |
| DinguxXM | Multi-system | 400 | ×12.3 | 2×–3× | runs excellently |
| Mupen64Plus | Nintendo 64 | 450 | ×10.9 | 2×–3× | runs excellently |
| simple64 | Nintendo 64 | 500 | ×9.8 | 2×–3× | runs excellently |
| PPSSPP | PSP | 500 | ×9.8 | 2×–3× | runs excellently |
| melonDS | Nintendo DS | 500 | ×9.8 | 2×–3× | runs excellently |
| Mednafen | Multi-system | 500 | ×9.8 | 2×–3× | runs excellently |
| ePSXe | PlayStation 1 | 500 | ×9.8 | 2×–3× | runs excellently |
| FinalBurn Neo | Arcade | 600 | ×8.2 | 2×–3× | runs excellently |
| Redream | Dreamcast | 600 | ×8.2 | 2×–3× | runs excellently |
| DuckStation | PlayStation 1 | 600 | ×8.2 | 2×–3× | runs excellently |
| DeSmuME | Nintendo DS | 600 | ×8.2 | 2×–3× | runs excellently |
| OpenEmu | Multi-system (Mac) | 650 | ×7.5 | 2×–3× | runs excellently |
| Flycast | Dreamcast | 650 | ×7.5 | 2×–3× | runs excellently |
| MAME | Arcade | 700 | ×7.0 | 2×–3× | runs excellently |
| RetroArch | Multi-system | 800 | ×6.1 | 2×–3× | runs excellently |
| Citra | Nintendo 3DS | 800 | ×6.1 | 2×–3× | runs excellently |
| BizHawk | Multi-system | 800 | ×6.1 | 2×–3× | runs excellently |
| Demul | Dreamcast / Naomi | 900 | ×5.4 | 2×–3× | runs excellently |
| Lime3DS | Nintendo 3DS | 1,000 | ×4.9 | 2×–3× | runs excellently |
| Citra (legacy) | Nintendo 3DS | 1,000 | ×4.9 | 2×–3× | runs excellently |
| Azahar | Nintendo 3DS | 1,050 | ×4.7 | 2×–3× | runs excellently |
| Supermodel | Sega Model 3 | 1,100 | ×4.5 | 2×–3× | runs excellently |
| PCSX2 | PlayStation 2 | 1,200 | ×4.1 | 2×–3× | runs excellently |
| Play! | PlayStation 2 | 1,250 | ×3.9 | 2×–3× | runs excellently |
| xemu | Original Xbox | 1,300 | ×3.8 | 2×–3× | runs excellently |
| NetherSX2 | PlayStation 2 | 1,300 | ×3.8 | 2×–3× | runs excellently |
| AetherSX2 (legacy) | PlayStation 2 | 1,300 | ×3.8 | 2×–3× | runs excellently |
| Dolphin | GameCube / Wii | 1,400 | ×3.5 | 2×–3× | runs excellently |
| Vita3K | PS Vita | 2,200 | ×2.2 | 2×–3× | runs excellently |
| Cemu | Wii U | 2,600 | ×1.9 | 1×–2× | runs |
| Yuzu | Nintendo Switch | 2,600 | ×1.9 | 1×–2× | runs |
| RPCS3 | PlayStation 3 | 2,800 | ×1.8 | 1×–2× | runs |
| Xenia | Xbox 360 | 3,000 | ×1.6 | 1×–2× | runs |
| Skyline (legacy) | Nintendo Switch | 3,100 | ×1.6 | 1×–2× | runs |
| Sudachi | Nintendo Switch | 3,150 | ×1.6 | 1×–2× | runs |
| Yuzu (legacy) | Nintendo Switch | 3,200 | ×1.5 | 1×–2× | runs |
| Ryujinx | Nintendo Switch | 3,200 | ×1.5 | 1×–2× | runs |
| Eden | Nintendo Switch | 3,200 | ×1.5 | 1×–2× | runs |
| shadPS4 | PlayStation 4 | 4,000 | ×1.2 | 1× | at the minimum |
CPUs that pass the Skyline (legacy) minimum
The GPU is half the answer: Skyline (legacy) needs a CPU score of at least 5,400. The most affordable suitable catalogue CPUs:
Can Gigabyte Eagle GeForce RTX 5060 Ti handle Nintendo Switch emulation?
Gigabyte Eagle GeForce RTX 5060 Ti for Skyline (legacy) (Nintendo Switch): runs. GPU score 4,900 against the emulator minimum 3,100 — headroom ×1.6; recommended internal resolution 1×–2× of native. This GPU passes the minimum of 49 out of 49 emulators in the database. Enough power for stable emulation at native or doubled resolution in most games.
- Gigabyte Eagle GeForce RTX 5060 Ti score
- 4,900
- Skyline (legacy) minimum
- 3,100
- GPU headroom
- ×1.6
- internal resolution
- 1×–2×
Frequently asked questions
Can Gigabyte Eagle GeForce RTX 5060 Ti handle Nintendo Switch emulation?
Which internal resolution should I pick in Skyline (legacy) on Gigabyte Eagle GeForce RTX 5060 Ti?
What matters more for Skyline (legacy) — CPU or GPU?
Is 16 GB of Gigabyte Eagle GeForce RTX 5060 Ti VRAM enough for Skyline (legacy)?
How do I check my whole PC, not just the GPU?
Methodology and sources
This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →