Can NVIDIA Quadro RTX 5000 run the Skyline (legacy) emulator?
NVIDIA Quadro RTX 5000 for Skyline (legacy) (Nintendo Switch): at the minimum. GPU score 3,200 against the emulator minimum 3,100 — headroom ×1.0; recommended internal resolution 1× of native. This GPU passes the minimum of 48 out of 49 emulators in the database. Enough for native resolution, but heavy games may dip; do not raise the resolution.
Key figures
Unique FPSHQ metrics from this page's data
NVIDIA Quadro RTX 5000 in every emulator of the database: headroom over the minimum
NVIDIA Quadro RTX 5000 score (3,200) ÷ each emulator's minimum score. The current emulator is highlighted.
All emulators on NVIDIA Quadro RTX 5000
| Emulator | Platform | Min GPU score | GPU headroom | Resolution | Verdict |
|---|---|---|---|---|---|
| Nestopia | NES | 150 | ×21.3 | 2×–3× | runs excellently |
| Mesen | NES / SNES | 150 | ×21.3 | 2×–3× | runs excellently |
| ZSNES | SNES | 200 | ×16.0 | 2×–3× | runs excellently |
| Snes9x | SNES | 200 | ×16.0 | 2×–3× | runs excellently |
| Kega Fusion | Sega Genesis | 200 | ×16.0 | 2×–3× | runs excellently |
| BlastEm | Sega Genesis | 250 | ×12.8 | 2×–3× | runs excellently |
| VisualBoyAdvance | Game Boy Advance | 250 | ×12.8 | 2×–3× | runs excellently |
| mGBA | Game Boy Advance | 300 | ×10.7 | 2×–3× | runs excellently |
| WinUAE | Amiga | 400 | ×8.0 | 2×–3× | runs excellently |
| Project64 | Nintendo 64 | 400 | ×8.0 | 2×–3× | runs excellently |
| DinguxXM | Multi-system | 400 | ×8.0 | 2×–3× | runs excellently |
| Mupen64Plus | Nintendo 64 | 450 | ×7.1 | 2×–3× | runs excellently |
| simple64 | Nintendo 64 | 500 | ×6.4 | 2×–3× | runs excellently |
| PPSSPP | PSP | 500 | ×6.4 | 2×–3× | runs excellently |
| melonDS | Nintendo DS | 500 | ×6.4 | 2×–3× | runs excellently |
| Mednafen | Multi-system | 500 | ×6.4 | 2×–3× | runs excellently |
| ePSXe | PlayStation 1 | 500 | ×6.4 | 2×–3× | runs excellently |
| FinalBurn Neo | Arcade | 600 | ×5.3 | 2×–3× | runs excellently |
| Redream | Dreamcast | 600 | ×5.3 | 2×–3× | runs excellently |
| DuckStation | PlayStation 1 | 600 | ×5.3 | 2×–3× | runs excellently |
| DeSmuME | Nintendo DS | 600 | ×5.3 | 2×–3× | runs excellently |
| OpenEmu | Multi-system (Mac) | 650 | ×4.9 | 2×–3× | runs excellently |
| Flycast | Dreamcast | 650 | ×4.9 | 2×–3× | runs excellently |
| MAME | Arcade | 700 | ×4.6 | 2×–3× | runs excellently |
| RetroArch | Multi-system | 800 | ×4.0 | 2×–3× | runs excellently |
| Citra | Nintendo 3DS | 800 | ×4.0 | 2×–3× | runs excellently |
| BizHawk | Multi-system | 800 | ×4.0 | 2×–3× | runs excellently |
| Demul | Dreamcast / Naomi | 900 | ×3.6 | 2×–3× | runs excellently |
| Lime3DS | Nintendo 3DS | 1,000 | ×3.2 | 2×–3× | runs excellently |
| Citra (legacy) | Nintendo 3DS | 1,000 | ×3.2 | 2×–3× | runs excellently |
| Azahar | Nintendo 3DS | 1,050 | ×3.0 | 2×–3× | runs excellently |
| Supermodel | Sega Model 3 | 1,100 | ×2.9 | 2×–3× | runs excellently |
| PCSX2 | PlayStation 2 | 1,200 | ×2.7 | 2×–3× | runs excellently |
| Play! | PlayStation 2 | 1,250 | ×2.6 | 2×–3× | runs excellently |
| xemu | Original Xbox | 1,300 | ×2.5 | 2×–3× | runs excellently |
| NetherSX2 | PlayStation 2 | 1,300 | ×2.5 | 2×–3× | runs excellently |
| AetherSX2 (legacy) | PlayStation 2 | 1,300 | ×2.5 | 2×–3× | runs excellently |
| Dolphin | GameCube / Wii | 1,400 | ×2.3 | 2×–3× | runs excellently |
| Vita3K | PS Vita | 2,200 | ×1.5 | 1×–2× | runs |
| Cemu | Wii U | 2,600 | ×1.2 | 1× | at the minimum |
| Yuzu | Nintendo Switch | 2,600 | ×1.2 | 1× | at the minimum |
| RPCS3 | PlayStation 3 | 2,800 | ×1.1 | 1× | at the minimum |
| Xenia | Xbox 360 | 3,000 | ×1.1 | 1× | at the minimum |
| Skyline (legacy) | Nintendo Switch | 3,100 | ×1.0 | 1× | at the minimum |
| Sudachi | Nintendo Switch | 3,150 | ×1.0 | 1× | at the minimum |
| Yuzu (legacy) | Nintendo Switch | 3,200 | ×1.0 | 1× | at the minimum |
| Ryujinx | Nintendo Switch | 3,200 | ×1.0 | 1× | at the minimum |
| Eden | Nintendo Switch | 3,200 | ×1.0 | 1× | at the minimum |
| shadPS4 | PlayStation 4 | 4,000 | ×0.8 | <1× | won't run stably |
CPUs that pass the Skyline (legacy) minimum
The GPU is half the answer: Skyline (legacy) needs a CPU score of at least 5,400. The most affordable suitable catalogue CPUs:
Can NVIDIA Quadro RTX 5000 handle Nintendo Switch emulation?
NVIDIA Quadro RTX 5000 for Skyline (legacy) (Nintendo Switch): at the minimum. GPU score 3,200 against the emulator minimum 3,100 — headroom ×1.0; recommended internal resolution 1× of native. This GPU passes the minimum of 48 out of 49 emulators in the database. Enough for native resolution, but heavy games may dip; do not raise the resolution.
- NVIDIA Quadro RTX 5000 score
- 3,200
- Skyline (legacy) minimum
- 3,100
- GPU headroom
- ×1.0
- internal resolution
- 1×
Frequently asked questions
Can NVIDIA Quadro RTX 5000 handle Nintendo Switch emulation?
Which internal resolution should I pick in Skyline (legacy) on NVIDIA Quadro RTX 5000?
What matters more for Skyline (legacy) — CPU or GPU?
Is 16 GB of NVIDIA Quadro RTX 5000 VRAM enough for Skyline (legacy)?
How do I check my whole PC, not just the GPU?
Methodology and sources
This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →