Overwatch 2 graphics settings for the GeForce GTX 1060 6GB and similar cards
For Overwatch 2 on the NVIDIA GeForce GTX 1060 6GB the optimal choice is 1080p with the Ultra preset: the FPSHQ model gives 100–165 FPS. For 144 FPS — 1080p on Medium (145–230 FPS). Source of the numbers: FPSHQ model estimate (not a measurement). (model accuracy)
Accuracy on low-end hardware. Our database has little review and measurement data for integrated graphics and entry-level GPUs (18 rows), and in them the actual FPS is on average 1.2× higher than the base model. Treat the numbers on this page as a conservative (lower-bound) estimate — submit your own benchmark to improve the forecast.
Overwatch 2 FPS on the GeForce GTX 1060 6GB: resolutions × presets
Heat map: the greener the cell, the bigger the FPS headroom. Green — 60+ FPS, yellow — 45–59, orange — 30–44, red — below 30.
| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 720p 1280×720 | 255–410 | 205–330 | 170–275 | 145–235 |
| 1080p 1920×1080 | 175–285 | 145–230 | 120–190 | 100–165 |
| 1440p 2560×1440 | 105–165 | 87–130 | 72–110 | 62–92 |
| 4K 3840×2160 | 55–89 | 44–71 | 37–60 | 32–51 |
● — real measurement; the rest is the FPSHQ model estimate without a CPU bottleneck.
FPS ruler: presets at 1080p
Entry level: graphics cards and preset for 60 FPS in Overwatch 2
The class includes models with an FPSHQ Bench Score from 900 to 2,199; below are the most searched ones.
| Graphics card | VRAM | 1080p · 60 FPS | 1440p · 60 FPS | Which games it runs |
|---|---|---|---|---|
| GeForce GTX 1060 6GB | 6 GB | 1080p · Ultra 100–165 | 1440p · Ultra 62–92 |
Open → |
| Radeon RX 580 | 8 GB | 1080p · Ultra 90–145 | 1440p · Ultra 54–81 |
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| GeForce GTX 1660 Super | 6 GB | 1080p · Ultra 125–205 | 1440p · Ultra 78–120 |
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| GeForce GTX 1660 | 6 GB | 1080p · Ultra 110–180 | 1440p · Ultra 69–105 |
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| GeForce GTX 1660 Ti | 6 GB | 1080p · Ultra 120–195 | 1440p · Ultra 74–110 |
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| GeForce GTX 1070 | 8 GB | 1080p · Ultra 135–215 | 1440p · Ultra 83–125 |
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| GeForce GTX 1650 | 4 GB | 1080p · Ultra 72–115 | 1440p · High 51–76 |
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| GeForce GTX 1650 Super | 4 GB | 1080p · Ultra 97–155 | 1440p · Ultra 59–88 |
Open → |
DLSS, FSR and XeSS in Overwatch 2: XeSS
The game supports: XeSS. The calculation uses FPSHQ model general upscaling factors (Quality ×1.35, Balanced ×1.55, Performance ×1.85) — not a measurement in this game. Resolution 1080p, High preset. The multipliers apply to the graphics card limit: the final FPS is capped by the CPU (the reference test-bench CPU) and the game's frame cap.
| Graphics card | No upscaling | Quality | Balanced | Performance | Available on the card |
|---|---|---|---|---|---|
| GeForce GTX 1060 6GB | 120–190 | 160–255 | 185–295 | 220–350 | XeSS |
DLSS works only on NVIDIA RTX cards; FSR and XeSS work on cards from any vendor. Frame generation is not included.
What to lower first on the GeForce GTX 1060 6GB
On entry-level cards the key is not to run out of VRAM and to disable the heaviest effects; upscaling in Quality or Balanced mode often gives more than lowering the preset.
- Volumetric effects (fog, clouds, light) big FPS impact
Volumetric fog and clouds are computed every frame; dropping them from max to medium usually gives a solid gain with little visual difference. - Shadow quality and distance big FPS impact
Shadow map resolution and draw distance are among the most expensive raster settings, especially in open worlds. Medium is a sensible compromise. - Reflections (SSR) noticeable impact
High-quality screen-space reflections noticeably load the GPU; on medium the difference shows mostly on water and glossy surfaces. - Ambient occlusion noticeable impact
Adds depth to the scene. Heavy variants (HBAO+, RTAO) can be swapped for simpler SSAO. - Draw distance and level of detail noticeable impact
Affects both the GPU and the CPU (more objects per frame). If you are CPU-bound, start here and with crowd/foliage density. - Anti-aliasing noticeable impact
MSAA and supersampling are very heavy; TAA or the upscaler's anti-aliasing (DLAA/FSR Native AA) give a comparable image for less. - Texture quality depends on VRAM
Barely affects FPS as long as VRAM is sufficient; when VRAM runs out you get stutters and texture pop-in. GeForce GTX 1060 6GB has 6 GB of VRAM — high textures usually fit at 1080p; at 1440p and 4K follow the in-game VRAM meter. - Post-processing (motion blur, depth of field, film grain) almost no impact
Cheap in FPS and mostly a matter of taste; motion blur is often turned off for clarity. - Anisotropic filtering almost no impact
Almost free on modern GPUs — keep it at 8x–16x.
These are general rules for most games: the exact impact of each setting depends on the engine and the scene. FPS numbers on this page are FPSHQ unified model estimates for whole presets.
Overwatch 2: GPU classes compared (1080p, high)
Dashed line — 60 FPS. The class representative is the most searched model in the range.
What settings should I use in Overwatch 2 on the GeForce GTX 1060 6GB?
For Overwatch 2 on the NVIDIA GeForce GTX 1060 6GB the optimal choice is 1080p with the Ultra preset: the FPSHQ model gives 100–165 FPS. For 144 FPS — 1080p on Medium (145–230 FPS).