The Crew 2 graphics settings for the GeForce GTX 1060 6GB and similar cards
For The Crew 2 on the NVIDIA GeForce GTX 1060 6GB the optimal choice is 1080p with the Medium preset: the FPSHQ model gives 61–97 FPS. 144 FPS is out of reach on this card. Source of the numbers: FPSHQ model estimate (not a measurement). (model accuracy)
The Crew 2 FPS on the GeForce GTX 1060 6GB: resolutions × presets
Heat map: the greener the cell, the bigger the FPS headroom. Green — 60+ FPS, yellow — 45–59, orange — 30–44, red — below 30.
| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 720p 1280×720 | 105–175 | 88–140 | 72–115 | 61–98 |
| 1080p 1920×1080 | 75–120 | 61–97 | 50–80 | 43–69 |
| 1440p 2560×1440 | 45–69 | 36–55 | 30–46 | 26–40 |
| 4K 3840×2160 | 23–37 | 18–30 | 15–25 | 13–21 |
● — real measurement; the rest is the FPSHQ model estimate without a CPU bottleneck.
FPS ruler: presets at 1080p
Entry level: graphics cards and preset for 60 FPS in The Crew 2
The class includes models with an FPSHQ Bench Score from 900 to 2,199; below are the most searched ones.
| Graphics card | VRAM | 1080p · 60 FPS | 1440p · 60 FPS | Which games it runs |
|---|---|---|---|---|
| GeForce GTX 1060 6GB | 6 GB | 1080p · Medium 61–97 | — | Open → |
| Radeon RX 580 | 8 GB | 1080p · Low 67–110 | — | Open → |
| GeForce GTX 1660 Super | 6 GB | 1080p · Ultra 55–88 | 1440p · Medium 47–70 |
Open → |
| GeForce GTX 1660 | 6 GB | 1080p · High 55–88 | 1440p · Low 50–76 |
Open → |
| GeForce GTX 1660 Ti | 6 GB | 1080p · High 60–96 | 1440p · Low 54–81 |
Open → |
| GeForce GTX 1070 | 8 GB | 1080p · Ultra 57–91 | 1440p · Medium 49–73 |
Open → |
| GeForce GTX 1650 | 4 GB | 1080p · Low 54–86 | — | Open → |
| GeForce GTX 1650 Super | 4 GB | 1080p · Medium 57–91 | — | Open → |
What to lower first on the GeForce GTX 1060 6GB
On entry-level cards the key is not to run out of VRAM and to disable the heaviest effects; upscaling in Quality or Balanced mode often gives more than lowering the preset.
- Volumetric effects (fog, clouds, light) big FPS impact
Volumetric fog and clouds are computed every frame; dropping them from max to medium usually gives a solid gain with little visual difference. - Shadow quality and distance big FPS impact
Shadow map resolution and draw distance are among the most expensive raster settings, especially in open worlds. Medium is a sensible compromise. - Reflections (SSR) noticeable impact
High-quality screen-space reflections noticeably load the GPU; on medium the difference shows mostly on water and glossy surfaces. - Ambient occlusion noticeable impact
Adds depth to the scene. Heavy variants (HBAO+, RTAO) can be swapped for simpler SSAO. - Draw distance and level of detail noticeable impact
Affects both the GPU and the CPU (more objects per frame). If you are CPU-bound, start here and with crowd/foliage density. - Anti-aliasing noticeable impact
MSAA and supersampling are very heavy; TAA or the upscaler's anti-aliasing (DLAA/FSR Native AA) give a comparable image for less. - Texture quality depends on VRAM
Barely affects FPS as long as VRAM is sufficient; when VRAM runs out you get stutters and texture pop-in. GeForce GTX 1060 6GB has 6 GB of VRAM — high textures usually fit at 1080p; at 1440p and 4K follow the in-game VRAM meter. - Post-processing (motion blur, depth of field, film grain) almost no impact
Cheap in FPS and mostly a matter of taste; motion blur is often turned off for clarity. - Anisotropic filtering almost no impact
Almost free on modern GPUs — keep it at 8x–16x.
These are general rules for most games: the exact impact of each setting depends on the engine and the scene. FPS numbers on this page are FPSHQ unified model estimates for whole presets.
The Crew 2: GPU classes compared (1080p, high)
Dashed line — 60 FPS. The class representative is the most searched model in the range.
What settings should I use in The Crew 2 on the GeForce GTX 1060 6GB?
For The Crew 2 on the NVIDIA GeForce GTX 1060 6GB the optimal choice is 1080p with the Medium preset: the FPSHQ model gives 61–97 FPS. 144 FPS is out of reach on this card.