Nintendo DS · DeSmuME · NVIDIA GeForce GTX 1660 Super

Can GeForce GTX 1660 Super run the DeSmuME emulator?

×3.1
Runs excellently

GeForce GTX 1660 Super for DeSmuME (Nintendo DS): runs excellently. GPU score 1,870 against the emulator minimum 600 — headroom ×3.1; recommended internal resolution 2×–3× of native. This GPU passes the minimum of 38 out of 49 emulators in the database. More than double headroom — most games will run smoothly and you can raise the internal resolution to 2–3× for a sharper image.

model estimate · data updated · methodology

Key figures

Unique FPSHQ metrics from this page's data

×3.1
GPU headroom
1,870
GeForce GTX 1660 Super score
600
DeSmuME minimum
2×–3×
internal resolution
38
of 49 emulators run on GeForce GTX 1660 Super
/ 49
6GB
GeForce GTX 1660 Super VRAM

GeForce GTX 1660 Super in every emulator of the database: headroom over the minimum

GeForce GTX 1660 Super score (1,870) ÷ each emulator's minimum score. The current emulator is highlighted.

All emulators on GeForce GTX 1660 Super

EmulatorPlatformMin GPU scoreGPU headroomResolutionVerdict
NestopiaNES150×12.52×–3×runs excellently
MesenNES / SNES150×12.52×–3×runs excellently
ZSNESSNES200×9.42×–3×runs excellently
Snes9xSNES200×9.42×–3×runs excellently
Kega FusionSega Genesis200×9.42×–3×runs excellently
BlastEmSega Genesis250×7.52×–3×runs excellently
VisualBoyAdvanceGame Boy Advance250×7.52×–3×runs excellently
mGBAGame Boy Advance300×6.22×–3×runs excellently
WinUAEAmiga400×4.72×–3×runs excellently
Project64Nintendo 64400×4.72×–3×runs excellently
DinguxXMMulti-system400×4.72×–3×runs excellently
Mupen64PlusNintendo 64450×4.22×–3×runs excellently
simple64Nintendo 64500×3.72×–3×runs excellently
PPSSPPPSP500×3.72×–3×runs excellently
melonDSNintendo DS500×3.72×–3×runs excellently
MednafenMulti-system500×3.72×–3×runs excellently
ePSXePlayStation 1500×3.72×–3×runs excellently
FinalBurn NeoArcade600×3.12×–3×runs excellently
RedreamDreamcast600×3.12×–3×runs excellently
DuckStationPlayStation 1600×3.12×–3×runs excellently
DeSmuMENintendo DS600×3.12×–3×runs excellently
OpenEmuMulti-system (Mac)650×2.92×–3×runs excellently
FlycastDreamcast650×2.92×–3×runs excellently
MAMEArcade700×2.72×–3×runs excellently
RetroArchMulti-system800×2.32×–3×runs excellently
CitraNintendo 3DS800×2.32×–3×runs excellently
BizHawkMulti-system800×2.32×–3×runs excellently
DemulDreamcast / Naomi900×2.11×–2×runs
Lime3DSNintendo 3DS1,000×1.91×–2×runs
Citra (legacy)Nintendo 3DS1,000×1.91×–2×runs
AzaharNintendo 3DS1,050×1.81×–2×runs
SupermodelSega Model 31,100×1.71×–2×runs
PCSX2PlayStation 21,200×1.61×–2×runs
Play!PlayStation 21,250×1.51×–2×runs
xemuOriginal Xbox1,300×1.41×–2×runs
NetherSX2PlayStation 21,300×1.41×–2×runs
AetherSX2 (legacy)PlayStation 21,300×1.41×–2×runs
DolphinGameCube / Wii1,400×1.31×at the minimum
Vita3KPS Vita2,200×0.9<1×won't run stably
CemuWii U2,600×0.7<1×won't run stably
YuzuNintendo Switch2,600×0.7<1×won't run stably
RPCS3PlayStation 32,800×0.7<1×won't run stably
XeniaXbox 3603,000×0.6<1×won't run stably
Skyline (legacy)Nintendo Switch3,100×0.6<1×won't run stably
SudachiNintendo Switch3,150×0.6<1×won't run stably
Yuzu (legacy)Nintendo Switch3,200×0.6<1×won't run stably
RyujinxNintendo Switch3,200×0.6<1×won't run stably
EdenNintendo Switch3,200×0.6<1×won't run stably
shadPS4PlayStation 44,000×0.5<1×won't run stably

CPUs that pass the DeSmuME minimum

The GPU is half the answer: DeSmuME needs a CPU score of at least 1,600. The most affordable suitable catalogue CPUs:

In short

Can GeForce GTX 1660 Super handle Nintendo DS emulation?

GeForce GTX 1660 Super for DeSmuME (Nintendo DS): runs excellently. GPU score 1,870 against the emulator minimum 600 — headroom ×3.1; recommended internal resolution 2×–3× of native. This GPU passes the minimum of 38 out of 49 emulators in the database. More than double headroom — most games will run smoothly and you can raise the internal resolution to 2–3× for a sharper image.

GeForce GTX 1660 Super score
1,870
DeSmuME minimum
600
GPU headroom
×3.1
internal resolution
2×–3×
Accurate verdict?
0.0(0 votes)

Frequently asked questions

Can GeForce GTX 1660 Super handle Nintendo DS emulation?
GeForce GTX 1660 Super for DeSmuME (Nintendo DS): runs excellently. GPU score 1,870 against the emulator minimum 600 — headroom ×3.1; recommended internal resolution 2×–3× of native. This GPU passes the minimum of 38 out of 49 emulators in the database. More than double headroom — most games will run smoothly and you can raise the internal resolution to 2–3× for a sharper image.
Which internal resolution should I pick in DeSmuME on GeForce GTX 1660 Super?
For GeForce GTX 1660 Super in DeSmuME the recommended internal resolution is 2×–3× of native (headroom ×3.1). Every doubling of resolution roughly quadruples the GPU load; if frame rate dips, lower the multiplier by one step.
What matters more for DeSmuME — CPU or GPU?
For DeSmuME the minimum CPU score is 1,600 and the GPU minimum is 600. The CPU drives the speed of emulating the console itself (the main source of dips), the GPU sets the rendering resolution. If GeForce GTX 1660 Super passes the minimum but FPS is low, look at the CPU.
Is 6 GB of GeForce GTX 1660 Super VRAM enough for DeSmuME?
At the native Nintendo DS resolution, 6 GB of VRAM is enough for every emulator in the database. Raising the internal resolution to 3–4× and HD texture packs increase usage; the project's official recommendation: OpenGL 2.0.
How do I check my whole PC, not just the GPU?
The DeSmuME page has a "Can my PC run it" block: pick both your GPU and CPU — the verdict takes both minimums into account. The FPSHQ app for Windows detects the hardware automatically.

Methodology and sources

This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →

FPSHQ Team · Data updated