Lime3DS: what PC you need to emulate Nintendo 3DS
Lime3DS is a Nintendo 3DS emulator (2024); FPSHQ load rating: medium (45/100). 1,734 of 1,965 catalogue GPUs (88%) pass the GPU minimum (score 1,000), and 391 of 456 CPUs pass the CPU minimum (score 2,200). The most affordable suitable GPU is Sapphire Pulse Radeon RX 6400.
Key figures
Unique FPSHQ metrics from this page's data
Can my PC run this emulator?
Which GPUs run Lime3DS: headroom over the minimum
GPU score ÷ the emulator's minimum score. ×1 — minimum, ×1.4 — comfortable at native resolution, ×2.2 — you can render at 2–3× resolution. Popular catalogue GPUs.
Official Lime3DS requirements
| CPU | x86-64 / ARM64 · 2+ cores / 4 recommended |
|---|---|
| GPU | OpenGL 4.3 / Vulkan 1.1 · 1 GB VRAM or more |
| RAM | minimum 4 GB, recommended 8 GB |
| Graphics API | Vulkan, OpenGL 4.3 |
| OS | Windows 10+, Linux, macOS, Android |
| License | GPL-2.0 |
| Platform | Nintendo 3DS (2011) |
| Status | discontinued |
Requirements come from the project's official documentation (check date below). FPSHQ scores are our synthetic performance scale used to match against the catalogue.
Suitable GPUs by tier
At the minimum (×1–1.4)
- Radeon RX 6400
- Acer Predator BiFrost Radeon RX 6400
- PowerColor Red Devil Radeon RX 6400
- Zotac Trinity GeForce GTX 970
- Zotac Trinity GeForce GTX 780 Ti
- Zotac Trinity GeForce GTX 1650
- Radeon RX 570
- Radeon RX 480
- GeForce GTX 970
- GeForce GTX 780 Ti
Comfortable (×1.4–2.2)
- Zotac Trinity GeForce GTX 1650 Super
- Radeon RX 590
- GeForce GTX 1650 Super
- PNY XLR8 GeForce GTX 1650 Super
- Palit GamingPro GeForce GTX 1650 Super
- KFA2 EX GeForce GTX 1650 Super
- ASUS ProArt GeForce GTX 1650 Super
- Palit GameRock GeForce GTX 1650 Super
- Radeon RX 6500 XT
- Inno3D iChill GeForce GTX 1650 Super
Headroom for 4K rendering (×2.2+)
CPUs: headroom over the Lime3DS minimum
CPUs that pass the Lime3DS minimum
Which GPU do I need for Lime3DS?
The minimum GPU score for Lime3DS is 1,000 (FPSHQ scale). The most affordable suitable card is Sapphire Pulse Radeon RX 6400; rendering at 2–3× resolution needs ×2.2 headroom — the Sapphire Pulse Radeon RX 5600 XT level and up. The project officially requires: OpenGL 4.3 / Vulkan 1.1 · 1 GB VRAM or more.
- min GPU score
- 1,000
- min CPU score
- 2,200
- of catalogue GPUs pass the minimum
- 88%
- RAM
- 4–8 GB
Frequently asked questions
Which GPU do I need for Lime3DS?
Which CPU do I need for Lime3DS?
How much RAM does Lime3DS need?
Which operating systems does Lime3DS support?
Can my PC run Lime3DS?
Is Lime3DS still updated?
Methodology and sources
This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →