Atomic Heart graphics settings for the GeForce RTX 3060 and similar cards
For Atomic Heart on the NVIDIA GeForce RTX 3060 the optimal choice is 1080p with the Ultra preset: the FPSHQ model gives 60–93 FPS. For 144 FPS — 720p on Low (145–230 FPS). Source of the numbers: FPSHQ model estimate (not a measurement). (model accuracy)
Atomic Heart FPS on the GeForce RTX 3060: resolutions × presets
Heat map: the greener the cell, the bigger the FPS headroom. Green — 60+ FPS, yellow — 45–59, orange — 30–44, red — below 30.
| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 720p 1280×720 | 145–230 | 120–190 | 100–160 | 86–135 |
| 1080p 1920×1080 | 100–165 | 84–135 | 70–110 | 60–93 |
| 1440p 2560×1440 | 65–97 | 53–78 | 44–66 | 38–56 |
| 4K 3840×2160 | 33–54 | 27–44 | 22–37 | 19–32 |
● — real measurement; the rest is the FPSHQ model estimate without a CPU bottleneck.
FPS ruler: presets at 1080p
Mid-range: graphics cards and preset for 60 FPS in Atomic Heart
The class includes models with an FPSHQ Bench Score from 2,200 to 3,999; below are the most searched ones.
| Graphics card | VRAM | 1080p · 60 FPS | 1440p · 60 FPS | Which games it runs |
|---|---|---|---|---|
| GeForce RTX 3060 | 12 GB | 1080p · Ultra 60–93 | 1440p · Medium 53–78 |
Open → |
| GeForce RTX 4060 | 8 GB | 1080p · Ultra 67–105 | 1440p · High 50–75 |
Open → |
| GeForce RTX 3050 | 8 GB | 1080p · High 56–89 | 1440p · Low 51–76 |
Open → |
| GeForce RTX 2060 Super | 8 GB | 1080p · High 59–93 | 1440p · Low 54–81 |
Open → |
| GeForce RTX 3060 Ti | 8 GB | 1080p · Ultra 70–110 | 1440p · High 54–79 |
Open → |
| GeForce GTX 1080 | 8 GB | 1080p · High 56–89 | 1440p · Low 51–76 |
Open → |
| GeForce RTX 2060 | 6 GB | 1080p · High 56–89 | 1440p · Low 51–76 |
Open → |
| Radeon RX 6700 XT | 12 GB | 1080p · Ultra 70–110 | 1440p · High 54–79 |
Open → |
DLSS, FSR and XeSS in Atomic Heart: DLSS
The game supports: DLSS. The calculation uses FPSHQ model general upscaling factors (Quality ×1.35, Balanced ×1.55, Performance ×1.85) — not a measurement in this game. Resolution 1080p, High preset. The multipliers apply to the graphics card limit: the final FPS is capped by the CPU (the reference test-bench CPU) and the game's frame cap.
| Graphics card | No upscaling | Quality | Balanced | Performance | Available on the card |
|---|---|---|---|---|---|
| GeForce RTX 3060 | 70–110 | 95–150 | 105–170 | 125–200 | DLSS |
DLSS works only on NVIDIA RTX cards; FSR and XeSS work on cards from any vendor. Frame generation is not included.
What to lower first on the GeForce RTX 3060
On mid-range cards it is usually enough to lower one or two heavy settings from max to hold 60 FPS on high at 1080p.
- Ray tracing (RT) big FPS impact
RT reflections, shadows and global illumination load the GPU more than any raster setting. If FPS is short, turn RT off or keep just one RT effect. - Volumetric effects (fog, clouds, light) big FPS impact
Volumetric fog and clouds are computed every frame; dropping them from max to medium usually gives a solid gain with little visual difference. - Shadow quality and distance big FPS impact
Shadow map resolution and draw distance are among the most expensive raster settings, especially in open worlds. Medium is a sensible compromise. - Reflections (SSR) noticeable impact
High-quality screen-space reflections noticeably load the GPU; on medium the difference shows mostly on water and glossy surfaces. - Ambient occlusion noticeable impact
Adds depth to the scene. Heavy variants (HBAO+, RTAO) can be swapped for simpler SSAO. - Draw distance and level of detail noticeable impact
Affects both the GPU and the CPU (more objects per frame). If you are CPU-bound, start here and with crowd/foliage density. - Anti-aliasing noticeable impact
MSAA and supersampling are very heavy; TAA or the upscaler's anti-aliasing (DLAA/FSR Native AA) give a comparable image for less. - Texture quality depends on VRAM
Barely affects FPS as long as VRAM is sufficient; when VRAM runs out you get stutters and texture pop-in. GeForce RTX 3060 has 12 GB of VRAM — you can max out textures, it costs almost no FPS. - Post-processing (motion blur, depth of field, film grain) almost no impact
Cheap in FPS and mostly a matter of taste; motion blur is often turned off for clarity. - Anisotropic filtering almost no impact
Almost free on modern GPUs — keep it at 8x–16x.
These are general rules for most games: the exact impact of each setting depends on the engine and the scene. FPS numbers on this page are FPSHQ unified model estimates for whole presets.
Atomic Heart: GPU classes compared (1080p, high)
Dashed line — 60 FPS. The class representative is the most searched model in the range.
What settings should I use in Atomic Heart on the GeForce RTX 3060?
For Atomic Heart on the NVIDIA GeForce RTX 3060 the optimal choice is 1080p with the Ultra preset: the FPSHQ model gives 60–93 FPS. For 144 FPS — 720p on Low (145–230 FPS).