SPORE™ graphics settings

Optimal SPORE™ graphics settings according to the FPSHQ model: the NVIDIA GeForce RTX 3060 holds 60 FPS at 1080p on the Ultra preset (260–425 FPS); entry-level cards like the NVIDIA GeForce GTX 1060 6GB should use Ultra at 1080p (145–235 FPS). For 144 FPS at 1080p you need NVIDIA GeForce GTX 1060 6GB-class performance on the Ultra preset (145–235 FPS). Source of the numbers: FPSHQ model estimate (not a measurement); data as of Nov 13, 2026. (model accuracy)

no datagame demand
Ultrapreset for 60 FPS · GeForce RTX 3060
—upscalers in the game
+30%FPS gain: Ultra → Medium · GeForce RTX 3060
0independent measurements in our database
FPSHQ unified model estimate · data updated · methodology

Which preset to choose in SPORE™: 60, 120 and 144 FPS

For each GPU class — the best combination of resolution and preset at which average FPS is not below the target. Entry and mid classes start from 1080p, high-end from 1440p, enthusiast from 4K.

GPU class60 FPS120 FPS144 FPS
Entry level
GeForce GTX 1060 6GB
1080p · Ultra
145–235
1080p · Ultra
145–235
1080p · Ultra
145–235
Mid-range
GeForce RTX 3060
1080p · Ultra
260–425
1080p · Ultra
260–425
1080p · Ultra
260–425
High-end
GeForce RTX 3080
1440p · Ultra
265–435
1440p · Ultra
265–435
1440p · Ultra
265–435
Enthusiast
GeForce RTX 5080
4K · Ultra
270–455
4K · Ultra
270–455
4K · Ultra
270–455

Calculated without a CPU bottleneck (like test benches). ● — value from a real measurement. "—" — target not reachable for the class even on low.

SPORE™ FPS by preset (1080p)

SPORE™ FPS by preset (1080p)Average FPS by graphics preset for a representative card of each GPU class; dashed lines are the 60 and 144 FPS targets.0150300450600Entry level — GeForce GTX 1060 6GB · Low: 282 FPS282Mid-range — GeForce RTX 3060 · Low: 446 FPS446High-end — GeForce RTX 3080 · Low: 501 FPS501Enthusiast — GeForce RTX 5080 · Low: 511 FPS511LowEntry level — GeForce GTX 1060 6GB · Medium: 230 FPS230Mid-range — GeForce RTX 3060 · Medium: 398 FPS398High-end — GeForce RTX 3080 · Medium: 489 FPS489Enthusiast — GeForce RTX 5080 · Medium: 510 FPS510MediumEntry level — GeForce GTX 1060 6GB · High: 192 FPS192Mid-range — GeForce RTX 3060 · High: 348 FPS348High-end — GeForce RTX 3080 · High: 469 FPS469Enthusiast — GeForce RTX 5080 · High: 508 FPS508HighEntry level — GeForce GTX 1060 6GB · Ultra: 164 FPS164Mid-range — GeForce RTX 3060 · Ultra: 306 FPS306High-end — GeForce RTX 3080 · Ultra: 443 FPS443Enthusiast — GeForce RTX 5080 · Ultra: 505 FPS505Ultra60 FPS144 FPS
Entry level — GeForce GTX 1060 6GBMid-range — GeForce RTX 3060High-end — GeForce RTX 3080Enthusiast — GeForce RTX 5080
Graphics card · 1080pLowMediumHighUltra
GeForce GTX 1060 6GB245–405200–330165–275145–235
GeForce RTX 3060380–620340–555295–485260–425
GeForce RTX 3080385–645375–630360–605340–570
GeForce RTX 5080395–655390–655390–655390–650
In short

How do I increase FPS in SPORE™?

model estimate Per the FPSHQ model, a GeForce RTX 3060 at 1080p delivers 260–425 FPS in SPORE™ on Ultra, 295–485 on High, 340–555 on Medium and 380–620 on Low: dropping from Ultra to Medium gives +30% frames, to Low +46%. The fastest way to raise FPS is to lower the 3–4 heaviest settings from the list below, then enable upscaling, and only then reduce the render resolution. Source of the numbers: FPSHQ model estimate (not a measurement). (model accuracy)

GeForce RTX 3060 · 1080p Ultra
306 FPS
GeForce RTX 3060 · 1080p Medium
398 FPS
FPS gain: Ultra → Medium · GeForce RTX 3060
+30%

SPORE™ is a lightweight RPG game (load index 18 of 100). Below we cover which graphics settings affect FPS the most and how to maximize frames.

In an RPG you spend dozens of hours in the open world, so draw distance and shadow quality matter most — they build the atmosphere but also load the system hardest. Find a balance between visuals and a stable 60 FPS.

Does SPORE™ have DLSS, FSR or XeSS?

FPSHQ data shows no DLSS, FSR or XeSS support in SPORE™. What is left: the graphics preset, the render-resolution scale (if the game has one) and driver-level scaling — NVIDIA Image Scaling or AMD RSR.

What to do outside the game

  1. Update your GPU drivers to the latest version.
  2. Close background apps (browser, Discord overlay).
  3. Turn on Windows Game Mode and the High performance power plan; keep a laptop plugged in — on battery the GPU runs at a reduced power limit.
  4. If FPS fluctuates, cap it slightly below your monitor's refresh rate (in-game or in the driver panel) — frame pacing gets smoother and the GPU stops running flat out.
  5. If nothing helps — lower the render resolution.

Steps are general practice; the numbers above come from the FPSHQ model (GeForce RTX 3060), not a measurement on your PC.

What to lower first in SPORE™

If FPS is below your target, go down this list from the top: first come the settings that load the GPU the most in most games.

  1. Volumetric effects (fog, clouds, light) big FPS impact
    Volumetric fog and clouds are computed every frame; dropping them from max to medium usually gives a solid gain with little visual difference.
  2. Shadow quality and distance big FPS impact
    Shadow map resolution and draw distance are among the most expensive raster settings, especially in open worlds. Medium is a sensible compromise.
  3. Reflections (SSR) noticeable impact
    High-quality screen-space reflections noticeably load the GPU; on medium the difference shows mostly on water and glossy surfaces.
  4. Ambient occlusion noticeable impact
    Adds depth to the scene. Heavy variants (HBAO+, RTAO) can be swapped for simpler SSAO.
  5. Draw distance and level of detail noticeable impact
    Affects both the GPU and the CPU (more objects per frame). If you are CPU-bound, start here and with crowd/foliage density.
  6. Anti-aliasing noticeable impact
    MSAA and supersampling are very heavy; TAA or the upscaler's anti-aliasing (DLAA/FSR Native AA) give a comparable image for less.
  7. Texture quality depends on VRAM
    Barely affects FPS as long as VRAM is sufficient; when VRAM runs out you get stutters and texture pop-in. GeForce RTX 3060 has 12 GB of VRAM — you can max out textures, it costs almost no FPS.
  8. Post-processing (motion blur, depth of field, film grain) almost no impact
    Cheap in FPS and mostly a matter of taste; motion blur is often turned off for clarity.
  9. Anisotropic filtering almost no impact
    Almost free on modern GPUs — keep it at 8x–16x.

These are general rules for most games: the exact impact of each setting depends on the engine and the scene. FPS numbers on this page are FPSHQ unified model estimates for whole presets.

FPS measurements and aggregated data in SPORE™

There are no real measurements for SPORE™ in our database yet — the values on this page are model estimates. Submit your benchmark: it will be included after moderation.

Which CPU you need for SPORE™

At high FPS the CPU becomes the limit. In the FPSHQ model the CPU ceiling depends on its Gaming Score and on the game's demand (SPORE™: no data).

TargetGaming ScorePopular CPU example
60 FPS≥ 1,139Core i3-2100
120 FPS≥ 2,277Xeon E5-2680 v2
144 FPS≥ 2,733Core i7-4770

Gaming Score is the CPU gaming index in the FPSHQ catalog. The minimum is set so that the model's CPU ceiling does not drop below the target.

More on SPORE™

In short

What graphics settings should I use in SPORE™ on the GeForce RTX 3060?

On the GeForce RTX 3060 in SPORE™ the optimal choice is 1080p with the Ultra preset — the FPSHQ model gives 260–425 FPS. For more frames lower shadows and volumetric effects or enable upscaling.

updated · source: FPSHQ model estimate

FAQ

What graphics settings should I use in SPORE™ on the GeForce RTX 3060?
On the GeForce RTX 3060 in SPORE™ the optimal choice is 1080p with the Ultra preset — the FPSHQ model gives 260–425 FPS. For more frames lower shadows and volumetric effects or enable upscaling.
Which graphics card do I need for 144 FPS in SPORE™?
For 144 FPS at 1080p in SPORE™ you need GeForce GTX 1060 6GB-level performance (Entry level) on the Ultra preset — 145–235 FPS by the FPSHQ model.
Which settings affect FPS the most in SPORE™?
As in most games, FPS drops the most from volumetric effects (fog, clouds), shadow quality and distance, reflections and heavy anti-aliasing. Textures barely matter as long as there is enough VRAM.
Why is my FPS in SPORE™ lower than in the table?
The values are calculated without a CPU bottleneck, on current drivers. Real FPS depends on your CPU, memory speed and channel mode, background apps, game version and the specific scene. For a stable 60 FPS the CPU should be at least at the Core i3-2100 level.
How do I increase FPS in SPORE™?
Lower the heaviest settings (shadows, volumetric effects), then enable upscaling and update your driver. Per the FPSHQ model on a GeForce RTX 3060 at 1080p, going from Ultra to Medium in SPORE™ gives +30% FPS.
How much FPS do I gain in SPORE™ going from Ultra to Medium?
Per the FPSHQ model on a GeForce RTX 3060 at 1080p: 260–425 FPS on Ultra, 295–485 on High, 340–555 on Medium, 380–620 on Low — Medium gives +30% over Ultra, Low +46%.