The Division graphics settings for the GeForce RTX 3060 and similar cards
For The Division on the NVIDIA GeForce RTX 3060 the optimal choice is 1080p with the Ultra preset: the FPSHQ model gives 98–160 FPS. For 144 FPS — 1080p on Medium (135–225 FPS). Source of the numbers: FPSHQ model estimate (not a measurement). (model accuracy)
The Division FPS on the GeForce RTX 3060: resolutions × presets
Heat map: the greener the cell, the bigger the FPS headroom. Green — 60+ FPS, yellow — 45–59, orange — 30–44, red — below 30.
| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 720p 1280×720 | 225–365 | 190–310 | 160–265 | 140–230 |
| 1080p 1920×1080 | 165–275 | 135–225 | 115–190 | 98–160 |
| 1440p 2560×1440 | 100–170 | 84–140 | 70–115 | 60–97 |
| 4K 3840×2160 | 56–89 | 45–72 | 37–60 | 32–51 |
● — real measurement; the rest is the FPSHQ model estimate without a CPU bottleneck.
FPS ruler: presets at 1080p
Mid-range: graphics cards and preset for 60 FPS in The Division
The class includes models with an FPSHQ Bench Score from 2,200 to 3,999; below are the most searched ones.
| Graphics card | VRAM | 1080p · 60 FPS | 1440p · 60 FPS | Which games it runs |
|---|---|---|---|---|
| GeForce RTX 3060 | 12 GB | 1080p · Ultra 98–160 | 1440p · Ultra 60–97 |
Open → |
| GeForce RTX 4060 | 8 GB | 1080p · Ultra 105–175 | 1440p · Ultra 68–115 |
Open → |
| GeForce RTX 3050 | 8 GB | 1080p · Ultra 78–130 | 1440p · Ultra 46–75 |
Open → |
| GeForce RTX 2060 Super | 8 GB | 1080p · Ultra 82–135 | 1440p · Ultra 49–80 |
Open → |
| GeForce RTX 3060 Ti | 8 GB | 1080p · Ultra 110–185 | 1440p · Ultra 72–120 |
Open → |
| GeForce GTX 1080 | 8 GB | 1080p · Ultra 78–130 | 1440p · Ultra 46–75 |
Open → |
| GeForce RTX 2060 | 6 GB | 1080p · Ultra 78–130 | 1440p · Ultra 46–75 |
Open → |
| Radeon RX 6700 XT | 12 GB | 1080p · Ultra 110–185 | 1440p · Ultra 73–120 |
Open → |
What to lower first on the GeForce RTX 3060
On mid-range cards it is usually enough to lower one or two heavy settings from max to hold 60 FPS on high at 1080p.
- Volumetric effects (fog, clouds, light) big FPS impact
Volumetric fog and clouds are computed every frame; dropping them from max to medium usually gives a solid gain with little visual difference. - Shadow quality and distance big FPS impact
Shadow map resolution and draw distance are among the most expensive raster settings, especially in open worlds. Medium is a sensible compromise. - Reflections (SSR) noticeable impact
High-quality screen-space reflections noticeably load the GPU; on medium the difference shows mostly on water and glossy surfaces. - Ambient occlusion noticeable impact
Adds depth to the scene. Heavy variants (HBAO+, RTAO) can be swapped for simpler SSAO. - Draw distance and level of detail noticeable impact
Affects both the GPU and the CPU (more objects per frame). If you are CPU-bound, start here and with crowd/foliage density. - Anti-aliasing noticeable impact
MSAA and supersampling are very heavy; TAA or the upscaler's anti-aliasing (DLAA/FSR Native AA) give a comparable image for less. - Texture quality depends on VRAM
Barely affects FPS as long as VRAM is sufficient; when VRAM runs out you get stutters and texture pop-in. GeForce RTX 3060 has 12 GB of VRAM — you can max out textures, it costs almost no FPS. - Post-processing (motion blur, depth of field, film grain) almost no impact
Cheap in FPS and mostly a matter of taste; motion blur is often turned off for clarity. - Anisotropic filtering almost no impact
Almost free on modern GPUs — keep it at 8x–16x.
These are general rules for most games: the exact impact of each setting depends on the engine and the scene. FPS numbers on this page are FPSHQ unified model estimates for whole presets.
The Division: GPU classes compared (1080p, high)
Dashed line — 60 FPS. The class representative is the most searched model in the range.
What settings should I use in The Division on the GeForce RTX 3060?
For The Division on the NVIDIA GeForce RTX 3060 the optimal choice is 1080p with the Ultra preset: the FPSHQ model gives 98–160 FPS. For 144 FPS — 1080p on Medium (135–225 FPS).