The Division graphics settings for the GeForce GTX 1060 6GB and similar cards
For The Division on the NVIDIA GeForce GTX 1060 6GB the optimal choice is 1080p with the Ultra preset: the FPSHQ model gives 52–86 FPS. For 144 FPS — 720p on Low (130–220 FPS). Source of the numbers: FPSHQ model estimate (not a measurement). (model accuracy)
Accuracy on low-end hardware. Our database has little review and measurement data for integrated graphics and entry-level GPUs (18 rows), and in them the actual FPS is on average 1.2× higher than the base model. Treat the numbers on this page as a conservative (lower-bound) estimate — submit your own benchmark to improve the forecast.
The Division FPS on the GeForce GTX 1060 6GB: resolutions × presets
Heat map: the greener the cell, the bigger the FPS headroom. Green — 60+ FPS, yellow — 45–59, orange — 30–44, red — below 30.
| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 720p 1280×720 | 130–220 | 105–175 | 90–145 | 76–125 |
| 1080p 1920×1080 | 92–150 | 75–125 | 62–105 | 52–86 |
| 1440p 2560×1440 | 54–88 | 43–71 | 35–58 | 30–50 |
| 4K 3840×2160 | 29–46 | 23–37 | 19–30 | 16–27 |
● — real measurement; the rest is the FPSHQ model estimate without a CPU bottleneck.
FPS ruler: presets at 1080p
Entry level: graphics cards and preset for 60 FPS in The Division
The class includes models with an FPSHQ Bench Score from 900 to 2,199; below are the most searched ones.
| Graphics card | VRAM | 1080p · 60 FPS | 1440p · 60 FPS | Which games it runs |
|---|---|---|---|---|
| GeForce GTX 1060 6GB | 6 GB | 1080p · Ultra 52–86 | 1440p · Medium 43–71 |
Open → |
| Radeon RX 580 | 8 GB | 1080p · High 55–89 | 1440p · Low 48–78 |
Open → |
| GeForce GTX 1660 Super | 6 GB | 1080p · Ultra 68–110 | 1440p · High 46–74 |
Open → |
| GeForce GTX 1660 | 6 GB | 1080p · Ultra 59–96 | 1440p · Medium 48–78 |
Open → |
| GeForce GTX 1660 Ti | 6 GB | 1080p · Ultra 63–105 | 1440p · Medium 52–84 |
Open → |
| GeForce GTX 1070 | 8 GB | 1080p · Ultra 70–115 | 1440p · High 47–77 |
Open → |
| GeForce GTX 1650 | 4 GB | 1080p · Medium 53–86 | — | Open → |
| GeForce GTX 1650 Super | 4 GB | 1080p · High 59–96 | 1440p · Low 51–83 |
Open → |
What to lower first on the GeForce GTX 1060 6GB
On entry-level cards the key is not to run out of VRAM and to disable the heaviest effects; upscaling in Quality or Balanced mode often gives more than lowering the preset.
- Volumetric effects (fog, clouds, light) big FPS impact
Volumetric fog and clouds are computed every frame; dropping them from max to medium usually gives a solid gain with little visual difference. - Shadow quality and distance big FPS impact
Shadow map resolution and draw distance are among the most expensive raster settings, especially in open worlds. Medium is a sensible compromise. - Reflections (SSR) noticeable impact
High-quality screen-space reflections noticeably load the GPU; on medium the difference shows mostly on water and glossy surfaces. - Ambient occlusion noticeable impact
Adds depth to the scene. Heavy variants (HBAO+, RTAO) can be swapped for simpler SSAO. - Draw distance and level of detail noticeable impact
Affects both the GPU and the CPU (more objects per frame). If you are CPU-bound, start here and with crowd/foliage density. - Anti-aliasing noticeable impact
MSAA and supersampling are very heavy; TAA or the upscaler's anti-aliasing (DLAA/FSR Native AA) give a comparable image for less. - Texture quality depends on VRAM
Barely affects FPS as long as VRAM is sufficient; when VRAM runs out you get stutters and texture pop-in. GeForce GTX 1060 6GB has 6 GB of VRAM — high textures usually fit at 1080p; at 1440p and 4K follow the in-game VRAM meter. - Post-processing (motion blur, depth of field, film grain) almost no impact
Cheap in FPS and mostly a matter of taste; motion blur is often turned off for clarity. - Anisotropic filtering almost no impact
Almost free on modern GPUs — keep it at 8x–16x.
These are general rules for most games: the exact impact of each setting depends on the engine and the scene. FPS numbers on this page are FPSHQ unified model estimates for whole presets.
The Division: GPU classes compared (1080p, high)
Dashed line — 60 FPS. The class representative is the most searched model in the range.
What settings should I use in The Division on the GeForce GTX 1060 6GB?
For The Division on the NVIDIA GeForce GTX 1060 6GB the optimal choice is 1080p with the Ultra preset: the FPSHQ model gives 52–86 FPS. For 144 FPS — 720p on Low (130–220 FPS).