Waterpark Simulator graphics settings
Optimal Waterpark Simulator graphics settings according to the FPSHQ model: the NVIDIA GeForce RTX 3060 holds 60 FPS at 1080p on the Ultra preset (68–105 FPS); entry-level cards like the NVIDIA GeForce GTX 1060 6GB should use Low at 1080p (63–105 FPS). For 144 FPS at 1080p you need NVIDIA GeForce RTX 3080-class performance on the High preset (125–195 FPS). Source of the numbers: FPSHQ model estimate (not a measurement); data as of Oct 13, 2026. (model accuracy)
Which preset to choose in Waterpark Simulator: 60, 120 and 144 FPS
For each GPU class — the best combination of resolution and preset at which average FPS is not below the target. Entry and mid classes start from 1080p, high-end from 1440p, enthusiast from 4K.
| GPU class | 60 FPS | 120 FPS | 144 FPS |
|---|---|---|---|
| Entry level GeForce GTX 1060 6GB |
1080p · Low 63–105 | — | — |
| Mid-range GeForce RTX 3060 |
1080p · Ultra 68–105 | 1080p · Low 115–185 | 720p · Medium 135–215 |
| High-end GeForce RTX 3080 |
1440p · Ultra 73–110 | 1440p · Medium 100–155 | 1440p · Low 125–190 |
| Enthusiast GeForce RTX 5080 |
4K · Ultra 77–120 | 4K · Medium 105–165 | 4K · Low 130–200 |
Calculated without a CPU bottleneck (like test benches). ● — value from a real measurement. "—" — target not reachable for the class even on low.
Waterpark Simulator FPS by preset (1080p)
| Graphics card · 1080p | Low | Medium | High | Ultra |
|---|---|---|---|---|
| GeForce GTX 1060 6GB | 63–105 | 51–81 | 42–67 | 35–57 |
| GeForce RTX 3060 | 115–185 | 96–150 | 79–125 | 68–105 |
| GeForce RTX 3080 | 175–270 | 145–230 | 125–195 | 105–170 |
| GeForce RTX 5080 | 230–355 | 220–340 | 205–320 | 190–295 |
How do I increase FPS in Waterpark Simulator?
model estimate Per the FPSHQ model, a GeForce RTX 3060 at 1080p delivers 68–105 FPS in Waterpark Simulator on Ultra, 79–125 on High, 96–150 on Medium and 115–185 on Low: dropping from Ultra to Medium gives +42% frames, to Low +74%. The fastest way to raise FPS is to lower the 3–4 heaviest settings from the list below, then enable upscaling, and only then reduce the render resolution. Source of the numbers: FPSHQ model estimate (not a measurement). (model accuracy)
- GeForce RTX 3060 · 1080p Ultra
- 77 FPS
- GeForce RTX 3060 · 1080p Medium
- 109 FPS
- FPS gain: Ultra → Medium · GeForce RTX 3060
- +42%
Waterpark Simulator is a moderately demanding Simulation game (load index 55 of 100). Below we cover which graphics settings affect FPS the most and how to maximize frames.
For Waterpark Simulator (Simulation), start from the High preset and gradually lower the heaviest options until FPS is comfortable. Begin with shadows and post-processing — they barely affect sharpness but noticeably ease GPU load.
The developers of Waterpark Simulator recommend a GPU around NVidia GeForce GTX 1070 or AMD Radeon RX Vega 56 or equivalent. If yours is weaker, follow the tips above; if stronger, you can raise settings and resolution without losing smoothness.
Does Waterpark Simulator have DLSS, FSR or XeSS?
FPSHQ data shows no DLSS, FSR or XeSS support in Waterpark Simulator. What is left: the graphics preset, the render-resolution scale (if the game has one) and driver-level scaling — NVIDIA Image Scaling or AMD RSR.
What to do outside the game
- Update your GPU drivers to the latest version.
- Close background apps (browser, Discord overlay).
- Turn on Windows Game Mode and the High performance power plan; keep a laptop plugged in — on battery the GPU runs at a reduced power limit.
- If FPS fluctuates, cap it slightly below your monitor's refresh rate (in-game or in the driver panel) — frame pacing gets smoother and the GPU stops running flat out.
- If nothing helps — lower the render resolution.
Steps are general practice; the numbers above come from the FPSHQ model (GeForce RTX 3060), not a measurement on your PC.
What to lower first in Waterpark Simulator
If FPS is below your target, go down this list from the top: first come the settings that load the GPU the most in most games.
- Volumetric effects (fog, clouds, light) big FPS impact
Volumetric fog and clouds are computed every frame; dropping them from max to medium usually gives a solid gain with little visual difference. - Shadow quality and distance big FPS impact
Shadow map resolution and draw distance are among the most expensive raster settings, especially in open worlds. Medium is a sensible compromise. - Reflections (SSR) noticeable impact
High-quality screen-space reflections noticeably load the GPU; on medium the difference shows mostly on water and glossy surfaces. - Ambient occlusion noticeable impact
Adds depth to the scene. Heavy variants (HBAO+, RTAO) can be swapped for simpler SSAO. - Draw distance and level of detail noticeable impact
Affects both the GPU and the CPU (more objects per frame). If you are CPU-bound, start here and with crowd/foliage density. - Anti-aliasing noticeable impact
MSAA and supersampling are very heavy; TAA or the upscaler's anti-aliasing (DLAA/FSR Native AA) give a comparable image for less. - Texture quality depends on VRAM
Barely affects FPS as long as VRAM is sufficient; when VRAM runs out you get stutters and texture pop-in. GeForce RTX 3060 has 12 GB of VRAM — you can max out textures, it costs almost no FPS. - Post-processing (motion blur, depth of field, film grain) almost no impact
Cheap in FPS and mostly a matter of taste; motion blur is often turned off for clarity. - Anisotropic filtering almost no impact
Almost free on modern GPUs — keep it at 8x–16x.
These are general rules for most games: the exact impact of each setting depends on the engine and the scene. FPS numbers on this page are FPSHQ unified model estimates for whole presets.
FPS measurements and aggregated data in Waterpark Simulator
There are no real measurements for Waterpark Simulator in our database yet — the values on this page are model estimates. Submit your benchmark: it will be included after moderation.
Which CPU you need for Waterpark Simulator
At high FPS the CPU becomes the limit. In the FPSHQ model the CPU ceiling depends on its Gaming Score and on the game's demand (Waterpark Simulator: 55/100).
| Target | Gaming Score | Popular CPU example |
|---|---|---|
| 60 FPS | ≥ 1,990 | Core i5-2400 |
| 120 FPS | ≥ 3,980 | Ryzen 9 5900HX |
| 144 FPS | ≥ 4,776 | Core i7-10700K |
Gaming Score is the CPU gaming index in the FPSHQ catalog. The minimum is set so that the model's CPU ceiling does not drop below the target.
Waterpark Simulator system requirements
- Min. GPU
- NVidia GeForce GTX 1050 or AMD Radeon RX 570 or equivalent
- Rec. GPU
- NVidia GeForce GTX 1070 or AMD Radeon RX Vega 56 or equivalent
- Min. RAM
- 8 GB
- Rec. RAM
- 8 GB
More on Waterpark Simulator
What graphics settings should I use in Waterpark Simulator on the GeForce RTX 3060?
On the GeForce RTX 3060 in Waterpark Simulator the optimal choice is 1080p with the Ultra preset — the FPSHQ model gives 68–105 FPS. For more frames lower shadows and volumetric effects or enable upscaling.