Simulation games (Flight Simulator, racing sims, city builders): the most CPU-bound genre and how to build for it
Simulators — flight (Microsoft Flight Simulator 2024, DCS World, X-Plane 12), racing (iRacing, Assetto Corsa Competizione, Automobilista 2), city and factory builders (Cities: Skylines II, Factorio, Satisfactory) and farming/trucking sims — simulate thousands of interacting objects, which makes them the most CPU-bound genre on PC. A fast CPU with a large cache and 32 GB of RAM matters more than the GPU, with the exception of VR and triple-screen racing where the GPU load is huge as well.
simulation games · Microsoft Flight Simulator · racing sim · city builder · Cities Skylines · DCS · iRacing
Key figures
From the FPSHQ database, as of Oct 13, 2026
Demands by sub-genre
The figures block shows the median measured FPS by genre in FPSHQ's dataset and the number of measured runs.
| Sub-genre | Examples | Main limit | Notes |
|---|---|---|---|
| Flight sims | MSFS 2024, DCS World, X-Plane 12 | CPU main thread; VRAM in VR | MSFS streams photogrammetry (fast internet); DCS Vulkan multithreading since 2023 |
| Racing sims | iRacing, ACC, AMS2, rFactor 2 | GPU at triple screens/VR; CPU for AI grids | 180 Hz+ or VR; frame-time consistency critical |
| City builders | Cities: Skylines II, Anno 1800, Transport Fever 2 | CPU simulation, RAM | late-game FPS falls with population |
| Factory / colony | Factorio, Satisfactory, Dyson Sphere, RimWorld | CPU, cache, RAM | UPS (updates per second) is the metric |
| Vehicle / farming | Euro Truck Simulator 2, Farming Simulator 25 | GPU moderate, CPU moderate | mods raise demands |
Why cache beats cores here
Simulation state — thousands of agents, vehicles, power networks — is updated every tick in loops that touch memory unpredictably; the CPU spends much of its time waiting on RAM. A large L3 cache keeps more of that state on-chip, which is why the Ryzen 7 9800X3D and 7800X3D lead MSFS, Factorio and Cities benchmarks by 20–40 % over similarly clocked chips. Core count helps only where the engine parallelises (Cities II, DCS Vulkan, X-Plane 12 to a degree); Factorio and MSFS remain main-thread bound. Fast, low-latency RAM adds a further 5–15 %.
Build and settings advice
The bottleneck calculator is especially informative for simulators: it shows how little a GPU upgrade would help when the CPU limit sits at 45 FPS.
- CPU: Ryzen X3D first; otherwise highest single-thread performance available
- RAM: 32 GB (64 GB for MSFS with add-ons or large Cities maps), DDR5-6000 CL30
- GPU: mid-range for single 1440p; RTX 4080/5080-class for 4K, triples or VR
- Storage: NVMe with 500 GB+ free for MSFS (200+ GB with content) and mod libraries
- Settings: lower terrain LOD / object density / traffic for CPU; use DLSS/FSR Quality for GPU; cap FPS at 30/40/60 for consistent frame pacing in flight sims
- VR: resolution scale and fixed foveated rendering are the big levers
On your PC
Enter your GPU (and CPU) — we calculate the effect of "Simulators" with the unified FPSHQ model using Cyberpunk 2077 as the example.
Save your PC in the account · Detect hardware with the app · Unified FPSHQ model estimate, not a measurement.
Where to use this on FPSHQ
Forum discussions
No topics with this term yet — be the first to ask.
What is Simulators?
Simulators — flight (Microsoft Flight Simulator 2024, DCS World, X-Plane 12), racing (iRacing, Assetto Corsa Competizione, Automobilista 2), city and factory builders (Cities: Skylines II, Factorio, Satisfactory) and farming/trucking sims — simulate thousands of interacting objects, which makes them the most CPU-bound genre on PC. A fast CPU with a large cache and 32 GB of RAM matters more than the GPU, with the exception of VR and triple-screen racing where the GPU load is huge as well.
- heaviest genre in measurements (median FPS 1080p)
- Action RPG · 77 FPS
- independent FPS measurements
- 106
- rows of aggregated review data
- 4,800
- GPU + game pairs with measurements or aggregated data
- 967
FAQ
What CPU is best for Microsoft Flight Simulator?
Does a better GPU help city builders?
How much RAM for simulators?
Why is my FPS low in sims with GPU usage at 50 %?
Sources
- Microsoft Flight Simulator (2025)
- Factorio: Friday Facts (performance posts) (2025)
- iRacing: system requirements (2025)
FPSHQ Team · methodology · methodology · Updated
✏️ Found a mistake? Suggest an edit
Get the FPSHQ app — it detects your hardware and shows FPS in your games.
💻 Windows app