GameCube / Wii · Dolphin · Intel Iris Xe Graphics

Can Intel Iris Xe Graphics run the Dolphin emulator?

×0.3
Won't run stably

Intel Iris Xe Graphics for Dolphin (GameCube / Wii): won't run stably. GPU score 350 against the emulator minimum 1,400 — headroom ×0.3; recommended internal resolution <1× of native. This GPU passes the minimum of 8 out of 49 emulators in the database. Below the emulator minimum: expect serious dips and stutter even at native resolution.

model estimate · data updated · methodology

Key figures

Unique FPSHQ metrics from this page's data

×0.3
GPU headroom
350
Intel Iris Xe Graphics score
1,400
Dolphin minimum
<1×
internal resolution
8
of 49 emulators run on Intel Iris Xe Graphics
/ 49

Intel Iris Xe Graphics in every emulator of the database: headroom over the minimum

Intel Iris Xe Graphics score (350) ÷ each emulator's minimum score. The current emulator is highlighted.

shadPS4shadPS4×0.1EdenEden×0.1RyujinxRyujinx×0.1Yuzu (legacy)Yuzu (legacy)×0.1SudachiSudachi×0.1Skyline (legacy)Skyline (legacy)×0.1XeniaXenia×0.1RPCS3RPCS3×0.1YuzuYuzu×0.1CemuCemu×0.1Vita3KVita3K×0.2DolphinDolphin×0.3AetherSX2 (legacy)AetherSX2 (legacy)×0.3NetherSX2NetherSX2×0.3xemuxemu×0.3Play!Play!×0.3PCSX2PCSX2×0.3SupermodelSupermodel×0.3AzaharAzahar×0.3Citra (legacy)Citra (legacy)×0.4Lime3DSLime3DS×0.4DemulDemul×0.4BizHawkBizHawk×0.4CitraCitra×0.4RetroArchRetroArch×0.4MAMEMAME×0.5FlycastFlycast×0.5OpenEmuOpenEmu×0.5×1 minimum×2.2shadPS4shadPS4×0.1EdenEden×0.1RyujinxRyujinx×0.1Yuzu (legacy)Yuzu (legacy)×0.1SudachiSudachi×0.1Skyline (legacy)Skyline (legacy)×0.1XeniaXenia×0.1RPCS3RPCS3×0.1YuzuYuzu×0.1CemuCemu×0.1Vita3KVita3K×0.2DolphinDolphin×0.3AetherSX2 (legacy)AetherSX2 (legacy)×0.3NetherSX2NetherSX2×0.3xemuxemu×0.3Play!Play!×0.3PCSX2PCSX2×0.3SupermodelSupermodel×0.3AzaharAzahar×0.3Citra (legacy)Citra (legacy)×0.4Lime3DSLime3DS×0.4DemulDemul×0.4BizHawkBizHawk×0.4CitraCitra×0.4RetroArchRetroArch×0.4MAMEMAME×0.5FlycastFlycast×0.5OpenEmuOpenEmu×0.5

All emulators on Intel Iris Xe Graphics

EmulatorPlatformMin GPU scoreGPU headroomResolutionVerdict
NestopiaNES150×2.32×–3×runs excellently
MesenNES / SNES150×2.32×–3×runs excellently
ZSNESSNES200×1.81×–2×runs
Snes9xSNES200×1.81×–2×runs
Kega FusionSega Genesis200×1.81×–2×runs
BlastEmSega Genesis250×1.41×–2×runs
VisualBoyAdvanceGame Boy Advance250×1.41×–2×runs
mGBAGame Boy Advance300×1.21×at the minimum
WinUAEAmiga400×0.9<1×won't run stably
Project64Nintendo 64400×0.9<1×won't run stably
DinguxXMMulti-system400×0.9<1×won't run stably
Mupen64PlusNintendo 64450×0.8<1×won't run stably
simple64Nintendo 64500×0.7<1×won't run stably
PPSSPPPSP500×0.7<1×won't run stably
melonDSNintendo DS500×0.7<1×won't run stably
MednafenMulti-system500×0.7<1×won't run stably
ePSXePlayStation 1500×0.7<1×won't run stably
FinalBurn NeoArcade600×0.6<1×won't run stably
RedreamDreamcast600×0.6<1×won't run stably
DuckStationPlayStation 1600×0.6<1×won't run stably
DeSmuMENintendo DS600×0.6<1×won't run stably
OpenEmuMulti-system (Mac)650×0.5<1×won't run stably
FlycastDreamcast650×0.5<1×won't run stably
MAMEArcade700×0.5<1×won't run stably
RetroArchMulti-system800×0.4<1×won't run stably
CitraNintendo 3DS800×0.4<1×won't run stably
BizHawkMulti-system800×0.4<1×won't run stably
DemulDreamcast / Naomi900×0.4<1×won't run stably
Lime3DSNintendo 3DS1,000×0.4<1×won't run stably
Citra (legacy)Nintendo 3DS1,000×0.4<1×won't run stably
AzaharNintendo 3DS1,050×0.3<1×won't run stably
SupermodelSega Model 31,100×0.3<1×won't run stably
PCSX2PlayStation 21,200×0.3<1×won't run stably
Play!PlayStation 21,250×0.3<1×won't run stably
xemuOriginal Xbox1,300×0.3<1×won't run stably
NetherSX2PlayStation 21,300×0.3<1×won't run stably
AetherSX2 (legacy)PlayStation 21,300×0.3<1×won't run stably
DolphinGameCube / Wii1,400×0.3<1×won't run stably
Vita3KPS Vita2,200×0.2<1×won't run stably
CemuWii U2,600×0.1<1×won't run stably
YuzuNintendo Switch2,600×0.1<1×won't run stably
RPCS3PlayStation 32,800×0.1<1×won't run stably
XeniaXbox 3603,000×0.1<1×won't run stably
Skyline (legacy)Nintendo Switch3,100×0.1<1×won't run stably
SudachiNintendo Switch3,150×0.1<1×won't run stably
Yuzu (legacy)Nintendo Switch3,200×0.1<1×won't run stably
RyujinxNintendo Switch3,200×0.1<1×won't run stably
EdenNintendo Switch3,200×0.1<1×won't run stably
shadPS4PlayStation 44,000×0.1<1×won't run stably

CPUs that pass the Dolphin minimum

The GPU is half the answer: Dolphin needs a CPU score of at least 2,800. The most affordable suitable catalogue CPUs:

In short

Can Intel Iris Xe Graphics handle GameCube / Wii emulation?

Intel Iris Xe Graphics for Dolphin (GameCube / Wii): won't run stably. GPU score 350 against the emulator minimum 1,400 — headroom ×0.3; recommended internal resolution <1× of native. This GPU passes the minimum of 8 out of 49 emulators in the database. Below the emulator minimum: expect serious dips and stutter even at native resolution.

Intel Iris Xe Graphics score
350
Dolphin minimum
1,400
GPU headroom
×0.3
internal resolution
<1×
updated · source: official Dolphin documentation, Intel Iris Xe Graphics, FPSHQ model estimate
Accurate verdict?
0.0(0 votes)

Frequently asked questions

Can Intel Iris Xe Graphics handle GameCube / Wii emulation?
Intel Iris Xe Graphics for Dolphin (GameCube / Wii): won't run stably. GPU score 350 against the emulator minimum 1,400 — headroom ×0.3; recommended internal resolution <1× of native. This GPU passes the minimum of 8 out of 49 emulators in the database. Below the emulator minimum: expect serious dips and stutter even at native resolution.
Which internal resolution should I pick in Dolphin on Intel Iris Xe Graphics?
For Intel Iris Xe Graphics in Dolphin the recommended internal resolution is <1× of native (headroom ×0.3). Every doubling of resolution roughly quadruples the GPU load; if frame rate dips, lower the multiplier by one step.
What matters more for Dolphin — CPU or GPU?
For Dolphin the minimum CPU score is 2,800 and the GPU minimum is 1,400. The CPU drives the speed of emulating the console itself (the main source of dips), the GPU sets the rendering resolution. If Intel Iris Xe Graphics passes the minimum but FPS is low, look at the CPU.
How do I check my whole PC, not just the GPU?
The Dolphin page has a "Can my PC run it" block: pick both your GPU and CPU — the verdict takes both minimums into account. The FPSHQ app for Windows detects the hardware automatically.

Methodology and sources

This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →

Sources:
FPSHQ Team · Data updated