Nintendo 64 · simple64 · AMD Radeon 680M

Can Radeon 680M run the simple64 emulator?

×1.1
At the minimum

Radeon 680M for simple64 (Nintendo 64): at the minimum. GPU score 550 against the emulator minimum 500 — headroom ×1.1; recommended internal resolution 1× of native. This GPU passes the minimum of 17 out of 49 emulators in the database. Enough for native resolution, but heavy games may dip; do not raise the resolution.

model estimate · data updated · methodology

Key figures

Unique FPSHQ metrics from this page's data

×1.1
GPU headroom
550
Radeon 680M score
500
simple64 minimum
1×
internal resolution
17
of 49 emulators run on Radeon 680M
/ 49

Radeon 680M in every emulator of the database: headroom over the minimum

Radeon 680M score (550) ÷ each emulator's minimum score. The current emulator is highlighted.

shadPS4shadPS4×0.1EdenEden×0.2RyujinxRyujinx×0.2Yuzu (legacy)Yuzu (legacy)×0.2SudachiSudachi×0.2Skyline (legacy)Skyline (legacy)×0.2XeniaXenia×0.2RPCS3RPCS3×0.2YuzuYuzu×0.2CemuCemu×0.2Vita3KVita3K×0.3DolphinDolphin×0.4AetherSX2 (legacy)AetherSX2 (legacy)×0.4NetherSX2NetherSX2×0.4xemuxemu×0.4Play!Play!×0.4PCSX2PCSX2×0.5SupermodelSupermodel×0.5AzaharAzahar×0.5Citra (legacy)Citra (legacy)×0.6Lime3DSLime3DS×0.6DemulDemul×0.6BizHawkBizHawk×0.7CitraCitra×0.7RetroArchRetroArch×0.7MAMEMAME×0.8FlycastFlycast×0.8OpenEmuOpenEmu×0.8×1 minimum×2.2shadPS4shadPS4×0.1EdenEden×0.2RyujinxRyujinx×0.2Yuzu (legacy)Yuzu (legacy)×0.2SudachiSudachi×0.2Skyline (legacy)Skyline (legacy)×0.2XeniaXenia×0.2RPCS3RPCS3×0.2YuzuYuzu×0.2CemuCemu×0.2Vita3KVita3K×0.3DolphinDolphin×0.4AetherSX2 (legacy)AetherSX2 (legacy)×0.4NetherSX2NetherSX2×0.4xemuxemu×0.4Play!Play!×0.4PCSX2PCSX2×0.5SupermodelSupermodel×0.5AzaharAzahar×0.5Citra (legacy)Citra (legacy)×0.6Lime3DSLime3DS×0.6DemulDemul×0.6BizHawkBizHawk×0.7CitraCitra×0.7RetroArchRetroArch×0.7MAMEMAME×0.8FlycastFlycast×0.8OpenEmuOpenEmu×0.8

All emulators on Radeon 680M

EmulatorPlatformMin GPU scoreGPU headroomResolutionVerdict
NestopiaNES150×3.72×–3×runs excellently
MesenNES / SNES150×3.72×–3×runs excellently
ZSNESSNES200×2.82×–3×runs excellently
Snes9xSNES200×2.82×–3×runs excellently
Kega FusionSega Genesis200×2.82×–3×runs excellently
BlastEmSega Genesis250×2.22×–3×runs excellently
VisualBoyAdvanceGame Boy Advance250×2.22×–3×runs excellently
mGBAGame Boy Advance300×1.81×–2×runs
WinUAEAmiga400×1.41×at the minimum
Project64Nintendo 64400×1.41×at the minimum
DinguxXMMulti-system400×1.41×at the minimum
Mupen64PlusNintendo 64450×1.21×at the minimum
simple64Nintendo 64500×1.11×at the minimum
PPSSPPPSP500×1.11×at the minimum
melonDSNintendo DS500×1.11×at the minimum
MednafenMulti-system500×1.11×at the minimum
ePSXePlayStation 1500×1.11×at the minimum
FinalBurn NeoArcade600×0.9<1×won't run stably
RedreamDreamcast600×0.9<1×won't run stably
DuckStationPlayStation 1600×0.9<1×won't run stably
DeSmuMENintendo DS600×0.9<1×won't run stably
OpenEmuMulti-system (Mac)650×0.8<1×won't run stably
FlycastDreamcast650×0.8<1×won't run stably
MAMEArcade700×0.8<1×won't run stably
RetroArchMulti-system800×0.7<1×won't run stably
CitraNintendo 3DS800×0.7<1×won't run stably
BizHawkMulti-system800×0.7<1×won't run stably
DemulDreamcast / Naomi900×0.6<1×won't run stably
Lime3DSNintendo 3DS1,000×0.6<1×won't run stably
Citra (legacy)Nintendo 3DS1,000×0.6<1×won't run stably
AzaharNintendo 3DS1,050×0.5<1×won't run stably
SupermodelSega Model 31,100×0.5<1×won't run stably
PCSX2PlayStation 21,200×0.5<1×won't run stably
Play!PlayStation 21,250×0.4<1×won't run stably
xemuOriginal Xbox1,300×0.4<1×won't run stably
NetherSX2PlayStation 21,300×0.4<1×won't run stably
AetherSX2 (legacy)PlayStation 21,300×0.4<1×won't run stably
DolphinGameCube / Wii1,400×0.4<1×won't run stably
Vita3KPS Vita2,200×0.3<1×won't run stably
CemuWii U2,600×0.2<1×won't run stably
YuzuNintendo Switch2,600×0.2<1×won't run stably
RPCS3PlayStation 32,800×0.2<1×won't run stably
XeniaXbox 3603,000×0.2<1×won't run stably
Skyline (legacy)Nintendo Switch3,100×0.2<1×won't run stably
SudachiNintendo Switch3,150×0.2<1×won't run stably
Yuzu (legacy)Nintendo Switch3,200×0.2<1×won't run stably
RyujinxNintendo Switch3,200×0.2<1×won't run stably
EdenNintendo Switch3,200×0.2<1×won't run stably
shadPS4PlayStation 44,000×0.1<1×won't run stably

CPUs that pass the simple64 minimum

The GPU is half the answer: simple64 needs a CPU score of at least 1,300. The most affordable suitable catalogue CPUs:

In short

Can Radeon 680M handle Nintendo 64 emulation?

Radeon 680M for simple64 (Nintendo 64): at the minimum. GPU score 550 against the emulator minimum 500 — headroom ×1.1; recommended internal resolution 1× of native. This GPU passes the minimum of 17 out of 49 emulators in the database. Enough for native resolution, but heavy games may dip; do not raise the resolution.

Radeon 680M score
550
simple64 minimum
500
GPU headroom
×1.1
internal resolution
1×
updated · source: official simple64 documentation, Radeon 680M, FPSHQ model estimate
Accurate verdict?
0.0(0 votes)

Frequently asked questions

Can Radeon 680M handle Nintendo 64 emulation?
Radeon 680M for simple64 (Nintendo 64): at the minimum. GPU score 550 against the emulator minimum 500 — headroom ×1.1; recommended internal resolution 1× of native. This GPU passes the minimum of 17 out of 49 emulators in the database. Enough for native resolution, but heavy games may dip; do not raise the resolution.
Which internal resolution should I pick in simple64 on Radeon 680M?
For Radeon 680M in simple64 the recommended internal resolution is 1× of native (headroom ×1.1). Every doubling of resolution roughly quadruples the GPU load; if frame rate dips, lower the multiplier by one step.
What matters more for simple64 — CPU or GPU?
For simple64 the minimum CPU score is 1,300 and the GPU minimum is 500. The CPU drives the speed of emulating the console itself (the main source of dips), the GPU sets the rendering resolution. If Radeon 680M passes the minimum but FPS is low, look at the CPU.
How do I check my whole PC, not just the GPU?
The simple64 page has a "Can my PC run it" block: pick both your GPU and CPU — the verdict takes both minimums into account. The FPSHQ app for Windows detects the hardware automatically.

Methodology and sources

This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →

FPSHQ Team · Data updated