VisualBoyAdvance: what PC you need to emulate Game Boy Advance
VisualBoyAdvance is a Game Boy Advance emulator (2004); FPSHQ load rating: light (12/100). 1,948 of 1,965 catalogue GPUs (99%) pass the GPU minimum (score 250), and 456 of 456 CPUs pass the CPU minimum (score 700). The most affordable suitable GPU is Intel UHD Graphics 770.
Key figures
Unique FPSHQ metrics from this page's data
Can my PC run this emulator?
Which GPUs run VisualBoyAdvance: headroom over the minimum
GPU score ÷ the emulator's minimum score. ×1 — minimum, ×1.4 — comfortable at native resolution, ×2.2 — you can render at 2–3× resolution. Popular catalogue GPUs.
Official VisualBoyAdvance requirements
| CPU | x86 / x86-64 · 1+ cores / 2 recommended |
|---|---|
| GPU | any |
| RAM | minimum 1 GB, recommended 2 GB |
| Graphics API | OpenGL |
| OS | Windows, Linux, macOS |
| License | GPL-2.0 |
| Platform | Game Boy Advance (2001) |
| Status | legacy |
| Official site | vba-m.com |
Requirements come from the project's official documentation (check date below). FPSHQ scores are our synthetic performance scale used to match against the catalogue.
Suitable GPUs by tier
At the minimum (×1–1.4)
- Intel UHD Graphics 770
- Radeon Vega 11
- GeForce GT 1030
Comfortable (×1.4–2.2)
Headroom for 4K rendering (×2.2+)
CPUs: headroom over the VisualBoyAdvance minimum
CPUs that pass the VisualBoyAdvance minimum
Which GPU do I need for VisualBoyAdvance?
The minimum GPU score for VisualBoyAdvance is 250 (FPSHQ scale). The most affordable suitable card is Intel UHD Graphics 770; rendering at 2–3× resolution needs ×2.2 headroom — the Radeon 680M level and up. The project officially requires: any.
- min GPU score
- 250
- min CPU score
- 700
- of catalogue GPUs pass the minimum
- 99%
- RAM
- 1–2 GB
Frequently asked questions
Which GPU do I need for VisualBoyAdvance?
Which CPU do I need for VisualBoyAdvance?
How much RAM does VisualBoyAdvance need?
Which operating systems does VisualBoyAdvance support?
Can my PC run VisualBoyAdvance?
Is VisualBoyAdvance still updated?
Methodology and sources
This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →