Game Boy Advance · Load: light · legacy

VisualBoyAdvance: what PC you need to emulate Game Boy Advance

VisualBoyAdvance is a Game Boy Advance emulator (2004); FPSHQ load rating: light (12/100). 1,948 of 1,965 catalogue GPUs (99%) pass the GPU minimum (score 250), and 456 of 456 CPUs pass the CPU minimum (score 700). The most affordable suitable GPU is Intel UHD Graphics 770.

Key figures

Unique FPSHQ metrics from this page's data

250
min GPU score
RTX 3060 = 2,900
700
min CPU score
99%
of catalogue GPUs pass the minimum
1,948 / 1,965
100%
of CPUs pass the minimum
456 / 456
1 / 2GB
RAM: minimum / recommended
2004
first release year

Can my PC run this emulator?

Which GPUs run VisualBoyAdvance: headroom over the minimum

GPU score ÷ the emulator's minimum score. ×1 — minimum, ×1.4 — comfortable at native resolution, ×2.2 — you can render at 2–3× resolution. Popular catalogue GPUs.

GeForce RTX 5070GeForce RTX 5070×24.8 · 2×–3×GeForce RTX 5060 TiGeForce RTX 5060 Ti×19.6 · 2×–3×GeForce RTX 3070GeForce RTX 3070×17.2 · 2×–3×GeForce RTX 5060GeForce RTX 5060×16.8 · 2×–3×GeForce RTX 3060 TiGeForce RTX 3060 Ti×15.2 · 2×–3×GeForce RTX 4060GeForce RTX 4060×14.8 · 2×–3×GeForce RTX 3060GeForce RTX 3060×11.6 · 2×–3×GeForce RTX 3050GeForce RTX 3050×9.6 · 2×–3×GeForce GTX 1660 SuperGeForce GTX 1660 Super×7.5 · 2×–3×GeForce GTX 1060 6GBGeForce GTX 1060 6GB×6.0 · 2×–3×Radeon RX 580Radeon RX 580×5.2 · 2×–3×GeForce GTX 1650GeForce GTX 1650×4.4 · 2×–3×GeForce GTX 1050 TiGeForce GTX 1050 Ti×3.2 · 2×–3×GeForce GTX 1050GeForce GTX 1050×2.8 · 2×–3××1 minimum×2.2GeForce RTX 5070GeForce RTX 5070×24.8 · 2×–3×GeForce RTX 5060 TiGeForce RTX 5060 Ti×19.6 · 2×–3×GeForce RTX 3070GeForce RTX 3070×17.2 · 2×–3×GeForce RTX 5060GeForce RTX 5060×16.8 · 2×–3×GeForce RTX 3060 TiGeForce RTX 3060 Ti×15.2 · 2×–3×GeForce RTX 4060GeForce RTX 4060×14.8 · 2×–3×GeForce RTX 3060GeForce RTX 3060×11.6 · 2×–3×GeForce RTX 3050GeForce RTX 3050×9.6 · 2×–3×GeForce GTX 1660 SuperGeForce GTX 1660 Super×7.5 · 2×–3×GeForce GTX 1060 6GBGeForce GTX 1060 6GB×6.0 · 2×–3×Radeon RX 580Radeon RX 580×5.2 · 2×–3×GeForce GTX 1650GeForce GTX 1650×4.4 · 2×–3×GeForce GTX 1050 TiGeForce GTX 1050 Ti×3.2 · 2×–3×GeForce GTX 1050GeForce GTX 1050×2.8 · 2×–3×

Official VisualBoyAdvance requirements

CPUx86 / x86-64 · 1+ cores / 2 recommended
GPUany
RAMminimum 1 GB, recommended 2 GB
Graphics APIOpenGL
OSWindows, Linux, macOS
LicenseGPL-2.0
PlatformGame Boy Advance (2001)
Statuslegacy
Official sitevba-m.com

Requirements come from the project's official documentation (check date below). FPSHQ scores are our synthetic performance scale used to match against the catalogue.

Suitable GPUs by tier

CPUs: headroom over the VisualBoyAdvance minimum

CPUs that pass the VisualBoyAdvance minimum

In short

Which GPU do I need for VisualBoyAdvance?

The minimum GPU score for VisualBoyAdvance is 250 (FPSHQ scale). The most affordable suitable card is Intel UHD Graphics 770; rendering at 2–3× resolution needs ×2.2 headroom — the Radeon 680M level and up. The project officially requires: any.

min GPU score
250
min CPU score
700
of catalogue GPUs pass the minimum
99%
RAM
1–2 GB

Frequently asked questions

Which GPU do I need for VisualBoyAdvance?
The minimum GPU score for VisualBoyAdvance is 250 (FPSHQ scale). The most affordable suitable card is Intel UHD Graphics 770; rendering at 2–3× resolution needs ×2.2 headroom — the Radeon 680M level and up. The project officially requires: any.
Which CPU do I need for VisualBoyAdvance?
The minimum CPU score is 700: 456 of 456 catalogue CPUs pass it. Official requirements: x86 / x86-64 · 1+ cores / 2 recommended. Emulation depends on per-core performance rather than the core count.
How much RAM does VisualBoyAdvance need?
Per the VisualBoyAdvance documentation: minimum 1 GB, recommended 2 GB. The emulator keeps the game image and shader cache in memory, so a RAM shortage causes stutter during shader compilation.
Which operating systems does VisualBoyAdvance support?
VisualBoyAdvance runs on: Windows, Linux, macOS. Graphics APIs: OpenGL. On Windows, Vulkan is usually faster (if your GPU supports it); on Linux it is Vulkan/OpenGL only.
Can my PC run VisualBoyAdvance?
Pick your GPU and CPU in the "Can my PC run it" block above: the page compares their scores with the VisualBoyAdvance minimum (GPU 250, CPU 700) and shows the headroom. ×1.4 or more means comfortable play at the console's native resolution.
Is VisualBoyAdvance still updated?
No, VisualBoyAdvance has "legacy" status: no new versions are released. Consider the active alternatives for Game Boy Advance in the "Other Game Boy Advance emulators" list above.

Methodology and sources

This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →

FPSHQ Team · Data updated

All pages with VisualBoyAdvance

All graphics cards for this emulator (10)