🧠 Processors

CPU clock speed: base, boost, all-core, and how much GHz matters in games

Clock speed is the number of cycles a CPU core executes per second, in gigahertz; the base clock is guaranteed under full load, the boost/turbo clock is the peak one or two cores reach, and the all-core boost is the sustained speed with every core busy. For games the single-core boost matters most, but only together with IPC — modern desktop CPUs run 5.0–5.7 GHz in games, laptops 4.0–5.0 GHz.

GHz · base clock · boost clock · turbo · all-core clock · frequency

📅 Updated 👥 FPSHQ Team · methodology

IPC ×1 · 4 GHz4.0 rel. unitsIPC ×1.5 · 4 GHz6.0 rel. unitsIPC ×1 · 5 GHz5.0 rel. units
Performance = IPC × clock

Key figures

From the FPSHQ database, as of Oct 15, 2026

LGA1700 · 63most common socket
12CPUs with 3D V-Cache
32 MBmedian L3 since 2023
9 MBmedian L3 in 2015–2017

The clock terms

Modern CPUs boost opportunistically within power (PPT/PL2), current and temperature limits — see throttling; the advertised boost is reached only with adequate cooling.

TermMeaningExample (Ryzen 7 9800X3D / i7-14700K)
Base clockguaranteed under sustained all-core load at TDP4.7 GHz / 3.4 GHz
Max boostpeak on the best core, briefly5.2 GHz / 5.6 GHz
All-core boosttypical with all cores loaded; depends on cooling and power limit~5.0 GHz / ~5.3 GHz
Gaming clockwhat the main threads actually run atusually near max boost
E-core clock (Intel)lower than P-cores— / 4.3 GHz

How much FPS per GHz

In CPU-bound games FPS scales roughly 60–80 % as fast as clock speed within the same chip: +10 % clock ≈ +6–8 % FPS, because memory latency does not shrink with core clock. That is why memory tuning and cache matter as much as frequency, and why Intel's 6 GHz 14900KS does not beat a 5.2 GHz 9800X3D. Across generations, compare benchmarks — the FPSHQ CPU catalog lists base/boost clocks next to the measured gaming index.

Laptops: the same chip at 45 W runs 20–30 % lower sustained clocks than at 100 W; game clocks depend on the laptop's power mode and cooling.

Practical notes

Core count and clock trade off within a power budget: fewer cores at higher clocks suit games; many cores at lower clocks suit rendering.

  • Enable XMP/EXPO: memory speed affects CPU-bound FPS as much as a few hundred MHz of core clock
  • Check that the CPU actually boosts (HWiNFO "effective clock"); poor cooling or BIOS power limits lower it
  • Overclocking adds 3–5 % at best on modern chips — PBO/undervolting are the efficient routes
  • Old high-GHz CPUs (FX-9590 5 GHz) are slow because of low IPC
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On your PC

Enter your GPU (and CPU) — we calculate the effect of "Clock speed" with the unified FPSHQ model using Cyberpunk 2077 as the example.

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In short

What is Clock speed?

Clock speed is the number of cycles a CPU core executes per second, in gigahertz; the base clock is guaranteed under full load, the boost/turbo clock is the peak one or two cores reach, and the all-core boost is the sustained speed with every core busy. For games the single-core boost matters most, but only together with IPC — modern desktop CPUs run 5.0–5.7 GHz in games, laptops 4.0–5.0 GHz.

most common socket
LGA1700 · 63
CPUs with 3D V-Cache
12
median L3 since 2023
32 MB
median L3 in 2015–2017
9 MB

FAQ

Is 5 GHz good for gaming?
On a modern core yes; but a 5 GHz Zen 5/Raptor Cove core is far faster than a 5 GHz core from 2015 because of IPC.
Does base clock matter?
Little for games — the main threads run at boost; base matters for sustained all-core loads and laptop power limits.
Why does my CPU not reach its boost clock?
Temperature, power limits (PL1/PL2, PPT) or a BIOS default; better cooling and current BIOS settings usually fix it.
How much FPS does +500 MHz give?
Roughly +6–8 % in CPU-bound games on a 5 GHz chip; nothing when GPU-bound.

Sources

FPSHQ Team · methodology · methodology · Updated

✏️ Found a mistake? Suggest an edit

Edits are moderated. Say what to fix and, if you can, add a source (NVIDIA/AMD/Intel docs, the game developer).

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