🖥 Monitors

LFC (Low Framerate Compensation): how VRR keeps working when FPS falls below the monitor's minimum refresh rate

LFC (Low Framerate Compensation) is a variable refresh rate (VRR) feature that keeps working when FPS drops below the monitor's minimum refresh rate. The driver shows each frame two, three or more times so the refresh rate stays inside the supported range: at 35 FPS on a 48–165 Hz monitor, for example, the panel runs at 70 Hz. Without LFC, tearing or V-Sync stutter returns below the threshold. LFC is mandatory in every AMD FreeSync tier; for it to work, the maximum refresh rate must be roughly double the minimum.

Low Framerate Compensation · frame doubling · frame multiplication · VRR range · low framerate compensation

📅 Updated 👥 FPSHQ Team · methodology

V-Sync offV-Sync / VRRtear linewhole frame
Screen tearing: the display shows parts of two frames

Key figures

From the FPSHQ database, as of Oct 15, 2026

105independent FPS measurements
4,800rows of aggregated review data
966GPU + game pairs with measurements or aggregated data
49,727games in the catalog
2,028GPUs in the catalog
456CPUs in the catalog

Why LFC matters

VRR — FreeSync, G-Sync and HDMI VRR — matches the monitor's refresh rate to FPS, removing tearing without V-Sync latency. But every panel has a lower bound, usually 40–48 Hz. If FPS falls below it (a heavy scene, a weak GPU, a handheld), VRR disengages without LFC: tearing returns or, with V-Sync, stutter and extra latency.

LFC fixes this by multiplying frames: at 30 FPS with a 48 Hz minimum the driver shows each frame twice and the panel runs at 60 Hz; at 20 FPS, three times at 60 Hz. No new frames appear and the game isn't smoother, but you keep tear-free, even frame delivery.

VRR rangeMax/min ratioLFC
48–75 Hz1.6no
48–144 Hz3.0yes
48–165 Hz3.4yes
40–60 Hz (handhelds)1.5no, except special implementations
1–360 Hz (G-Sync module)—built into the module

How to check for LFC

Look at the monitor's specs: a FreeSync badge of any tier since 2024 means LFC support; older base-FreeSync monitors sometimes lacked it. AMD Software shows the VRR range in the display section; on NVIDIA you can watch the monitor's built-in refresh counter. Also go by the range: if the maximum is at least about double the minimum, the driver enables LFC automatically.

Monitors with a hardware G-Sync module repeat frames themselves, so their range effectively starts at 1 Hz. For G-Sync Compatible and FreeSync displays, the graphics driver does it.

  • FreeSync, Premium, Premium Pro — LFC required
  • 48–144 Hz range or wider — LFC works
  • 48–75 Hz range — no LFC
  • Cap FPS 3–4 below the maximum refresh rate
FreeSync Premium Pro (monitor)FreeSync Premium Pro (moni…200 HzFreeSync Premium (monitor)FreeSync Premium (monitor)200 HzFreeSync (monitor)FreeSync (monitor)144 HzFreeSync Premium (laptop)FreeSync Premium (laptop)120 HzFreeSync Premium Pro (monitor)FreeSync Premium Pro (monitor)200 HzFreeSync Premium (monitor)FreeSync Premium (monitor)200 HzFreeSync (monitor)FreeSync (monitor)144 HzFreeSync Premium (laptop)FreeSync Premium (laptop)120 Hz
Minimum monitor refresh rate for AMD FreeSync tiers (LFC required in all) AMD FreeSync requirements for monitors under 3440 px wide and laptops, 2026

LFC and FPS caps

LFC handles the bottom of the range; the top is handled by an FPS cap. If FPS exceeds the monitor's maximum refresh, VRR stops working too. The recommended setup: VRR on, V-Sync on in the driver, and an FPS cap 3–4 frames below the maximum refresh (for example 141 FPS on 144 Hz) — or NVIDIA Reflex, which does it automatically.

LFC matters most on handhelds and weaker PCs, where FPS often sits around 30–45 — exactly where frame doubling kicks in. If a game consistently runs below 30 FPS, LFC won't rescue smoothness; check the FPSHQ calculator for settings that deliver comfortable FPS.

Monitor refresh rate ↔ FPS

Compare FPS and Hz: when tearing appears and what V-Sync and VRR do.

Unified FPSHQ model estimate, not a measurement.

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Enter your GPU (and CPU) — we calculate the effect of "LFC" with the unified FPSHQ model using Cyberpunk 2077 as the example.

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In short

What is LFC?

LFC (Low Framerate Compensation) is a variable refresh rate (VRR) feature that keeps working when FPS drops below the monitor's minimum refresh rate. The driver shows each frame two, three or more times so the refresh rate stays inside the supported range: at 35 FPS on a 48–165 Hz monitor, for example, the panel runs at 70 Hz. Without LFC, tearing or V-Sync stutter returns below the threshold. LFC is mandatory in every AMD FreeSync tier; for it to work, the maximum refresh rate must be roughly double the minimum.

independent FPS measurements
105
rows of aggregated review data
4,800
GPU + game pairs with measurements or aggregated data
966
games in the catalog
49,727

FAQ

What is LFC?
Low Framerate Compensation — a VRR feature that, when FPS falls below the monitor's minimum refresh rate, shows each frame several times so the refresh rate stays in range and tearing doesn't return.
Does LFC make games smoother?
No, it adds no new frames. LFC keeps tear-free, even frame delivery at low FPS, but 30 FPS is still 30 FPS.
What VRR range does LFC need?
The maximum refresh rate should be roughly double the minimum: 48–144 Hz qualifies, 48–75 Hz doesn't.
Does G-Sync have LFC?
Yes. Monitors with a G-Sync module repeat frames in hardware, and for G-Sync Compatible displays the NVIDIA driver does it when the range is wide enough.
Do all FreeSync monitors support LFC?
Today LFC is mandatory in every FreeSync tier. Some older base-FreeSync models with narrow ranges lacked it — check the specs.

Sources

FPSHQ Team · methodology · methodology · Updated

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