⚡ FPS & performance

Refresh rate (Hz): 60 vs 144 vs 240 vs 360, what you can see and what FPS you need

Refresh rate is how many times per second a monitor redraws the image, in hertz: 60 Hz shows at most 60 distinct frames per second, 144 Hz up to 144. A higher refresh rate reduces motion blur and input lag and makes motion look smoother — but only if the GPU delivers a matching FPS, which is what the FPSHQ calculator estimates for your hardware.

Hz · hertz · 144Hz · 240Hz · high refresh

📅 Updated 👥 FPSHQ Team · methodology

V-Sync offV-Sync / VRRtear linewhole frame
Screen tearing: the display shows parts of two frames

Key figures

From the FPSHQ database, as of Oct 15, 2026

106independent FPS measurements
4,800rows of aggregated review data
967GPU + game pairs with measurements or aggregated data
78%1% low vs average (measured)

What changes with Hz

Motion clarity improves because each frame is held for less time (less sample-and-hold blur) and because tracking a moving object across more intermediate positions is easier. The step from 60 to 144 is the big one; 144 to 240 is noticeable to competitive players; beyond that returns are small.

RefreshFrame intervalPerceived benefitTypical panel
60 Hz16.7 msbaselineoffice, TV
120–144 Hz6.9–8.3 mslarge: smoother motion, −8 ms latencymainstream gaming
240 Hz4.2 msclear gain for shootersesports IPS/OLED
360–500 Hz2–2.8 mssmall, for prosesports TN/OLED

FPS and refresh rate together

FPS above the refresh rate still lowers latency but cannot be displayed; FPS below it causes judder or tearing unless VRR is used. The ideal is FPS slightly under the refresh with VRR and a cap, or far above it with V-Sync off for competitive play. The FPSHQ monitor picker suggests a refresh rate from the predicted FPS of your GPU + CPU in your games — there is little point in a 240 Hz panel for a system averaging 90 FPS, while a 144 Hz 1440p monitor suits most mid-range builds.

High refresh rates need bandwidth: 1440p 240 Hz or 4K 144 Hz require DisplayPort 1.4 with DSC or HDMI 2.1; see HDMI vs DisplayPort.

Checklist

Overclocked panels (e.g. 165 Hz "OC" modes) sometimes skip frames; test with a frame-skipping pattern after enabling.

  • Set the refresh rate in Windows display settings — monitors often ship at 60 Hz
  • Use the right cable/port; USB-C or old HDMI may cap at 60 Hz
  • Enable VRR and cap FPS 3–5 below refresh
  • Laptops: check whether the dGPU drives the panel directly (MUX switch) or via the iGPU

Monitor refresh rate ↔ FPS

Compare FPS and Hz: when tearing appears and what V-Sync and VRR do.

Unified FPSHQ model estimate, not a measurement.

FPSHQ

On your PC

Enter your GPU (and CPU) — we calculate the effect of "Refresh rate" with the unified FPSHQ model using Cyberpunk 2077 as the example.

Save your PC in the account · Detect hardware with the app · Unified FPSHQ model estimate, not a measurement.

Where to use this on FPSHQ

Forum discussions

In short

What is Refresh rate?

Refresh rate is how many times per second a monitor redraws the image, in hertz: 60 Hz shows at most 60 distinct frames per second, 144 Hz up to 144. A higher refresh rate reduces motion blur and input lag and makes motion look smoother — but only if the GPU delivers a matching FPS, which is what the FPSHQ calculator estimates for your hardware.

independent FPS measurements
106
rows of aggregated review data
4,800
GPU + game pairs with measurements or aggregated data
967
1% low vs average (measured)
78%

FAQ

Is 144 Hz worth it over 60 Hz?
Yes for any gaming — the smoother motion and lower latency are obvious even on the desktop; it is the single most noticeable monitor upgrade.
Do I need 144 FPS for a 144 Hz monitor?
No; with VRR anything from ~48 FPS up looks smooth, and more FPS gives more benefit up to 144.
Is 240 Hz noticeable over 144?
For fast shooters yes, mainly in motion clarity and tracking; for single-player games the difference is small.
Why is my monitor stuck at 60 Hz?
Windows defaults to 60 — change it in Display settings; also check the cable (HDMI 1.4 limits 1440p to 60–75 Hz).

Sources

FPSHQ Team · methodology · methodology · Updated

✏️ Found a mistake? Suggest an edit

Edits are moderated. Say what to fix and, if you can, add a source (NVIDIA/AMD/Intel docs, the game developer).

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