Deadlock graphics settings for the GeForce RTX 3080 and similar cards
For Deadlock on the NVIDIA GeForce RTX 3080 the optimal choice is 1440p with the Ultra preset: the FPSHQ model gives 98–150 FPS. For 144 FPS — 1440p on High (115–175 FPS). Source of the numbers: FPSHQ model estimate (not a measurement). (model accuracy)
Deadlock FPS on the GeForce RTX 3080: resolutions × presets
Heat map: the greener the cell, the bigger the FPS headroom. Green — 60+ FPS, yellow — 45–59, orange — 30–44, red — below 30.
| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 720p 1280×720 | 250–385 | 235–360 | 215–335 | 195–300 |
| 1080p 1920×1080 | 215–340 | 190–295 | 165–255 | 140–225 |
| 1440p 2560×1440 | 165–250 | 135–210 | 115–175 | 98–150 |
| 4K 3840×2160 | 89–140 | 71–115 | 60–94 | 51–81 |
● — real measurement; the rest is the FPSHQ model estimate without a CPU bottleneck.
FPS ruler: presets at 1440p
High-end: graphics cards and preset for 60 FPS in Deadlock
The class includes models with an FPSHQ Bench Score from 4,000 to 6,499; below are the most searched ones.
| Graphics card | VRAM | 1080p · 60 FPS | 1440p · 60 FPS | Which games it runs |
|---|---|---|---|---|
| GeForce RTX 3080 | 10 GB | 1080p · Ultra 140–225 | 1440p · Ultra 98–150 |
Open → |
| GeForce RTX 5060 | 8 GB | 1080p · Ultra 105–165 | 1440p · Ultra 74–110 |
Open → |
| GeForce RTX 5070 | 12 GB | 1080p · Ultra 170–270 | 1440p · Ultra 120–190 |
Open → |
| GeForce RTX 3070 | 8 GB | 1080p · Ultra 115–180 | 1440p · Ultra 79–120 |
Open → |
| GeForce RTX 5060 Ti | 16 GB | 1080p · Ultra 130–200 | 1440p · Ultra 89–135 |
Open → |
| GeForce RTX 4060 Ti | 8 GB | 1080p · Ultra 120–185 | 1440p · Ultra 84–125 |
Open → |
| GeForce RTX 3070 Ti | 8 GB | 1080p · Ultra 120–185 | 1440p · Ultra 82–125 |
Open → |
| GeForce RTX 3080 Ti | 12 GB | 1080p · Ultra 155–250 | 1440p · Ultra 110–170 |
Open → |
DLSS, FSR and XeSS in Deadlock: DLSS, FSR
The game supports: DLSS, FSR. The calculation uses FPSHQ model general upscaling factors (Quality ×1.35, Balanced ×1.55, Performance ×1.85) — not a measurement in this game. Resolution 1440p, High preset. The multipliers apply to the graphics card limit: the final FPS is capped by the CPU (the reference test-bench CPU) and the game's frame cap.
| Graphics card | No upscaling | Quality | Balanced | Performance | Available on the card |
|---|---|---|---|---|---|
| GeForce RTX 3080 | 115–175 | 150–230 | 170–255 | 190–290 | DLSS, FSR |
DLSS works only on NVIDIA RTX cards; FSR and XeSS work on cards from any vendor. Frame generation is not included.
What to lower first on the GeForce RTX 3080
High-end cards have headroom for 1440p; for high-refresh monitors lower shadows and volumetrics rather than textures.
- Volumetric effects (fog, clouds, light) big FPS impact
Volumetric fog and clouds are computed every frame; dropping them from max to medium usually gives a solid gain with little visual difference. - Shadow quality and distance big FPS impact
Shadow map resolution and draw distance are among the most expensive raster settings, especially in open worlds. Medium is a sensible compromise. - Reflections (SSR) noticeable impact
High-quality screen-space reflections noticeably load the GPU; on medium the difference shows mostly on water and glossy surfaces. - Ambient occlusion noticeable impact
Adds depth to the scene. Heavy variants (HBAO+, RTAO) can be swapped for simpler SSAO. - Draw distance and level of detail noticeable impact
Affects both the GPU and the CPU (more objects per frame). If you are CPU-bound, start here and with crowd/foliage density. - Anti-aliasing noticeable impact
MSAA and supersampling are very heavy; TAA or the upscaler's anti-aliasing (DLAA/FSR Native AA) give a comparable image for less. - Texture quality depends on VRAM
Barely affects FPS as long as VRAM is sufficient; when VRAM runs out you get stutters and texture pop-in. GeForce RTX 3080 has 10 GB of VRAM — you can max out textures, it costs almost no FPS. - Post-processing (motion blur, depth of field, film grain) almost no impact
Cheap in FPS and mostly a matter of taste; motion blur is often turned off for clarity. - Anisotropic filtering almost no impact
Almost free on modern GPUs — keep it at 8x–16x.
These are general rules for most games: the exact impact of each setting depends on the engine and the scene. FPS numbers on this page are FPSHQ unified model estimates for whole presets.
Deadlock: GPU classes compared (1080p, high)
Dashed line — 60 FPS. The class representative is the most searched model in the range.
What settings should I use in Deadlock on the GeForce RTX 3080?
For Deadlock on the NVIDIA GeForce RTX 3080 the optimal choice is 1440p with the Ultra preset: the FPSHQ model gives 98–150 FPS. For 144 FPS — 1440p on High (115–175 FPS).