NVIDIA Reflex 2 and Frame Warp: how warping the frame is meant to cut latency by 75% — and why it still isn't in games
NVIDIA Reflex 2 is a latency-reduction technology announced on January 6, 2025 that adds Frame Warp to regular Reflex: right before a frame is sent to the display, it shifts the image to match the very latest mouse position and fills the revealed edges using data from previous frames. In NVIDIA's demo, latency in THE FINALS dropped from 56 ms without Reflex and 27 ms with Reflex to 14 ms (−75%); however, as of October 2026, more than 20 months later, Reflex 2 has not appeared in a single game and there is no public SDK.
NVIDIA Reflex 2 · Frame Warp · Reflex Frame Warp
Key figures
From the FPSHQ database, as of Oct 15, 2026
How Reflex 2 differs from Reflex
Classic NVIDIA Reflex (2020) removes the frame queue between the CPU and GPU: the CPU starts preparing a frame just in time, so mouse input reaches the frame sooner. That cuts system latency by 20–50% in GPU-bound games. Frame Warp goes further: even once a frame is rendered, camera movement during rendering isn't accounted for. Reflex 2 takes the latest camera position from the CPU and shifts the finished frame, much like VR headsets do (reprojection).
Shifting leaves empty areas at the edges and behind objects. NVIDIA fills them with a predictive algorithm using color, depth and previous-frame data. That's where the main risks lie — artifacts at screen edges and near objects — which is why the technology requires developer integration.
| Technology | What it does | Status as of October 2026 |
|---|---|---|
| NVIDIA Reflex | removes the CPU→GPU frame queue | in hundreds of games, all GeForce since the 900 series |
| Reflex 2 Frame Warp | shifts the finished frame to the latest mouse position | announced 2025-01-06, not in games |
| AMD Anti-Lag 2 | Reflex-like, integrated in games | in games, Radeon |
| Intel XeLL | Reflex-like, part of XeSS 2/3 | in XeSS 2 games, Intel Arc |
What NVIDIA promised and what exists
At CES 2025 NVIDIA demonstrated Reflex 2 in THE FINALS (4K, max settings): 56 ms without Reflex, 27 ms with Reflex Low Latency and 14 ms with Frame Warp. In VALORANT on an RTX 5090 at 800+ FPS, average PC latency was claimed to be under 3 ms. RTX 50 cards were supposed to get it first, followed by other GeForce RTX GPUs.
As of July 2026 (Hardware Busters), neither THE FINALS nor VALORANT had Frame Warp, the driver had no toggle and NVIDIA's page still said «coming soon». So don't count on Reflex 2 when choosing a GPU: the tools that actually work are regular Reflex, high FPS, a high-refresh monitor and properly tuned input lag.
How to reduce latency today
Enable Reflex (On or On + Boost) in every competitive game that offers it: it costs almost no FPS. Cap the frame rate just below the monitor's refresh rate with G-Sync enabled, and turn off frame generation in shooters — it increases latency. Set your mouse to a 1000 Hz or higher polling rate (see mouse polling rate).
On Radeon use Anti-Lag 2 in supporting games (CS2, Ghost of Tsushima and others); on Intel Arc use XeLL. Frame rate itself is still the biggest factor: at 240 FPS the frame time is about 4 ms versus 16.7 ms at 60.
- Reflex On/On+Boost in shooters
- FPS cap just below refresh rate + G-Sync
- No frame generation in esports
- 1000+ Hz mouse, 240+ Hz monitor
Input latency
FPS, render queue and frame generation → estimated click-to-screen latency.
Unified FPSHQ model estimate, not a measurement.
On your PC
Enter your GPU (and CPU) — we calculate the effect of "Reflex 2" with the unified FPSHQ model using Cyberpunk 2077 as the example.
Save your PC in the account · Detect hardware with the app · Unified FPSHQ model estimate, not a measurement.
Where to use this on FPSHQ
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What is Reflex 2?
NVIDIA Reflex 2 is a latency-reduction technology announced on January 6, 2025 that adds Frame Warp to regular Reflex: right before a frame is sent to the display, it shifts the image to match the very latest mouse position and fills the revealed edges using data from previous frames. In NVIDIA's demo, latency in THE FINALS dropped from 56 ms without Reflex and 27 ms with Reflex to 14 ms (−75%); however, as of October 2026, more than 20 months later, Reflex 2 has not appeared in a single game and there is no public SDK.
- games with DLSS in the catalog
- 182
- games with FSR
- 382
- Quality gain (model)
- +35%
- Performance gain (model)
- +85%
FAQ
Has NVIDIA Reflex 2 been released?
What is Frame Warp?
How much does Reflex 2 reduce latency?
Which GPUs will get Reflex 2?
What should I use instead of Reflex 2?
Sources
- NVIDIA: Reflex 2 with Frame Warp reduces latency by up to 75% (2025-01-06)
- Hardware Busters: Reflex 2 is 18 months old and still hasn't shipped (2026-07-28)
FPSHQ Team · methodology · methodology · Updated
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