📐 Field of view (FOV) calculator
When you change the monitor’s aspect ratio (for example, from 16:9 to ultrawide 21:9), games with horizontal FOV scaling feel different. This calculator converts the horizontal FOV between formats to keep your usual vertical view.
Key figures
Unique FPSHQ metrics from this page's data
Horizontal FOV at 90° vertical for different aspect ratios
hFOV = 2·atan(tan(vFOV/2) · aspect). The calculator formula: trigonometry without empirical coefficients.
How the calculation works
| What you enter | aspect ratio, vertical/horizontal FOV |
|---|---|
| What you get | FOV for another monitor |
| Basis | trigonometry (no empirical factors) |
| formula | open — Hor+ conversion (vertical FOV is kept): vFOV = 2·atan(tan(hFOV/2) ÷ A₁), new hFOV = 2·atan(tan(vFOV/2) × A₂), where A is the aspect ratio (16:9 = 1.778; 21:9 ≈ 2.37). Pure trigonometry, no empirical coefficients; games that scale differently (Vert−) behave otherwise. |
Field of view (FOV) calculator
When you change the monitor’s aspect ratio (for example, from 16:9 to ultrawide 21:9), games with horizontal FOV scaling feel different. This calculator converts the horizontal FOV between formats to keep your usual vertical view.
- monitors in the catalog
- 20
- horizontal FOV at 90° vertical (16:9)
- 106 °
- the same at 21:9
- 122 °
- the same at 32:9
- 142 °
Frequently asked questions
What are Hor+ and Vert- scaling?
What FOV is comfortable?
How accurate are the FPSHQ calculators?
Do I need to sign up?
Which calculator should I use if a game stutters?
Methodology and sources
This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →