🖱️ eDPI and sensitivity conversion calculator
eDPI (effective DPI) = mouse DPI × in-game sensitivity: an objective measure of sensitivity that does not depend on the game. With it you can carry your usual aim between CS2, Valorant and other shooters so your muscle memory is not thrown off.
The conversion uses the 360° turn: coefficients CS2/Apex/OW ≈ 3.18, Valorant ≈ 1.0 (relative to degrees per mouse count). eDPI = DPI × sensitivity.
Key figures
Unique FPSHQ metrics from this page's data
Typical eDPI ranges by genre (DPI × in-game sensitivity)
Guidelines from the public settings of pro players (prosettings); the exact value is a matter of habit and mousepad size.
How the calculation works
| What you enter | DPI, sensitivity, game |
|---|---|
| What you get | eDPI and sensitivity transfer between games |
| Basis | DPI × sens formula and game coefficients |
| formula | open — eDPI = DPI × sensitivity. Conversion: sens₂ = sens₁ × k₁ ÷ k₂, where k is the game’s scale (CS2, Apex, Overwatch 2 ≈ 3.18; Valorant = 1.0), so the turn angle per mouse count stays the same. |
eDPI and sensitivity conversion calculator
eDPI (effective DPI) = mouse DPI × in-game sensitivity: an objective measure of sensitivity that does not depend on the game. With it you can carry your usual aim between CS2, Valorant and other shooters so your muscle memory is not thrown off.
- mice in the catalog
- 12
- average maximum sensor DPI
- 22,100 DPI
- average weight
- 71 g
- formula
- DPI × sens
Frequently asked questions
What is eDPI and why do you need it?
What eDPI counts as low or high?
How accurate are the FPSHQ calculators?
Do I need to sign up?
Which calculator should I use if a game stutters?
Methodology and sources
This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →