🧠 Do you have enough video memory (VRAM)?
Running out of video memory causes stutters, FPS drops and texture pop-in even if the GPU itself is powerful. VRAM usage grows with resolution, texture quality, ray tracing and the frame buffer. Let’s estimate how many gigabytes you really need.
Key figures
Unique FPSHQ metrics from this page's data
How much VRAM 2020+ graphics cards have in the FPSHQ catalog
Number of models (unique names, desktop, released 2020+) by VRAM size. Green: 12 GB or more.
How the calculation works
| What you enter | resolution, textures, RT, frame rate |
|---|---|
| What you get | VRAM needed, GB |
| Basis | VRAM usage profiles by settings |
| formula | open — VRAM needed = base usage of the game type × resolution factor × texture factor; + 1.5 GB × resolution factor for ray tracing and + 1 GB × resolution factor for frame generation. Compared with your card: up to 85% of its memory — with headroom, up to 100% — tight, above — not enough. The profiles are an FPSHQ estimate, not a measurement of a specific game. |
Do you have enough video memory (VRAM)?
Running out of video memory causes stutters, FPS drops and texture pop-in even if the GPU itself is powerful. VRAM usage grows with resolution, texture quality, ray tracing and the frame buffer. Let’s estimate how many gigabytes you really need.
- median VRAM in the catalog (desktop)
- 8 GB
- 2020+ graphics cards with 12 GB or more
- 739
- 2020+ models in the sample
- 1106
- graphics cards in the catalog
- 1965
Frequently asked questions
What happens if you run out of VRAM?
Is 8 GB of VRAM still enough in 2026?
Does monitor resolution affect VRAM usage?
How accurate are the FPSHQ calculators?
Do I need to sign up?
Methodology and sources
This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →