📡 What bitrate should you stream at?
Too low a bitrate turns motion into mush, too high causes buffering for viewers and rejection by the platform. We will pick a safe bitrate for your upload speed and stream settings, taking platform limits into account.
Key figures
Unique FPSHQ metrics from this page's data
Recommended upload bitrate by resolution and frame rate (YouTube, H.264, SDR)
Upper values of YouTube recommendations for H.264 SDR (Google help). Twitch caps the incoming stream at 6,000 kbps; AV1/HEVC cut the bitrate needed by 30–50%.
How the calculation works
| What you enter | resolution, FPS, codec, platform |
|---|---|
| What you get | bitrate, kbps |
| Basis | YouTube / Twitch recommendations |
| formula | open — Bitrate = the lowest of three values: the recommendation for the resolution and FPS (H.264: 720p30 — 3000, 720p60 — 4500, 1080p30 — 4500, 1080p60 — 6000, 1440p60 — 9000, 4K60 — 18,000 kbps), the selected platform’s cap and 65% of your upload speed (headroom for connection swings). |
What bitrate should you stream at?
Too low a bitrate turns motion into mush, too high causes buffering for viewers and rejection by the platform. We will pick a safe bitrate for your upload speed and stream settings, taking platform limits into account.
- graphics cards with a hardware AV1 encoder
- 635
- recommended Twitch bitrate 1080p60 (max)
- 6 000 kbps
- YouTube 1080p60 (recommendation)
- 6 000–9 000 kbps
- YouTube 4K60
- 20 000–51 000 kbps
Frequently asked questions
What is Twitch’s maximum bitrate?
How much internet headroom do you need for streaming?
How accurate are the FPSHQ calculators?
Do I need to sign up?
Which calculator should I use if a game stutters?
Methodology and sources
This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →