🎯 How to squeeze out the FPS you need?
Enter your current and target FPS: we will calculate the required gain in percent and suggest a realistic set of steps (lower settings, upscaling, frame generation, overclocking) to reach the goal without an upgrade, or show that an upgrade is unavoidable.
Key figures
Unique FPSHQ metrics from this page's data
Average FPS of catalog graphics cards by resolution (High, no upscaling)
Average across 1,927 models. Going from 1080p to 1440p lowers FPS by about 33 %, and to 4K by 64 %.
How the calculation works
| What you enter | current and target FPS |
|---|---|
| What you get | what to change: settings, upscaling, upgrade |
| Basis | FPSHQ FPS model |
| formula | open — Required gain = (target FPS ÷ current FPS − 1) × 100%. Up to 40% is usually reachable with settings, up to 100% with upscaling, beyond that an upgrade is likely needed. Step gains are typical ranges (settings +15–35%, DLSS/FSR Quality +25–40%, Performance +50–80%, frame generation +60–90%), not a measurement of your game. |
How to squeeze out the FPS you need?
Enter your current and target FPS: we will calculate the required gain in percent and suggest a realistic set of steps (lower settings, upscaling, frame generation, overclocking) to reach the goal without an upgrade, or show that an upgrade is unavoidable.
- graphics cards with FPS estimates in the model
- 1927
- catalog average FPS at 1080p (High)
- 77 FPS
- at 1440p
- 51 FPS
- at 4K
- 27 FPS
Frequently asked questions
Can you double FPS without replacing the graphics card?
Which settings affect FPS the most?
How accurate are the FPSHQ calculators?
Do I need to sign up?
Which calculator should I use if a game stutters?
Methodology and sources
This page uses the FPSHQ database: the GPU and CPU catalogue with synthetic benchmark scores, official game system requirements, FPS measurements from users of the FPSHQ app and the FPSHQ performance model. Calculated values are estimates, not a measurement of your exact configuration: the real result depends on drivers, settings and the rest of the hardware. More about the methodology →