Control graphics settings for the GeForce GTX 1060 6GB and similar cards
For Control on the NVIDIA GeForce GTX 1060 6GB the optimal choice is 1080p with the Low preset: the FPSHQ model gives 64–105 FPS. 144 FPS is out of reach on this card. Source of the numbers: FPSHQ model estimate (not a measurement). (model accuracy)
Control FPS on the GeForce GTX 1060 6GB: resolutions × presets
Heat map: the greener the cell, the bigger the FPS headroom. Green — 60+ FPS, yellow — 45–59, orange — 30–44, red — below 30.
| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 720p 1280×720 | 93–150 | 75–120 | 62–99 | 53–85 |
| 1080p 1920×1080 | 64–105 | 52–83 | 43–69 | 37–59 |
| 1440p 2560×1440 | 39–59 | 31–47 | 26–39 | 22–34 |
| 4K 3840×2160 | 20–33 | 16–27 | 13–22 | 11–19 |
● — real measurement; the rest is the FPSHQ model estimate without a CPU bottleneck.
FPS ruler: presets at 1080p
Entry level: graphics cards and preset for 60 FPS in Control
The class includes models with an FPSHQ Bench Score from 900 to 2,199; below are the most searched ones.
| Graphics card | VRAM | 1080p · 60 FPS | 1440p · 60 FPS | Which games it runs |
|---|---|---|---|---|
| GeForce GTX 1060 6GB | 6 GB | 1080p · Low 64–105 | — | Open → |
| Radeon RX 580 | 8 GB | 1080p · Low 57–91 | — | Open → |
| GeForce GTX 1660 Super | 6 GB | 1080p · High 54–86 | 1440p · Low 49–74 |
Open → |
| GeForce GTX 1660 | 6 GB | 1080p · Medium 58–92 | — | Open → |
| GeForce GTX 1660 Ti | 6 GB | 1080p · Medium 62–99 | 1440p · Low 47–70 |
Open → |
| GeForce GTX 1070 | 8 GB | 1080p · High 57–91 | 1440p · Low 52–77 |
Open → |
| GeForce GTX 1650 | 4 GB | — | — | Open → |
| GeForce GTX 1650 Super | 4 GB | 1080p · Low 61–96 | — | Open → |
DLSS, FSR and XeSS in Control: DLSS
The game supports: DLSS. The calculation uses FPSHQ model general upscaling factors (Quality ×1.35, Balanced ×1.55, Performance ×1.85) — not a measurement in this game. Resolution 1080p, High preset. The multipliers apply to the graphics card limit: the final FPS is capped by the CPU (the reference test-bench CPU) and the game's frame cap.
| Graphics card | No upscaling | Quality | Balanced | Performance | Available on the card |
|---|---|---|---|---|---|
| GeForce GTX 1060 6GB | 43–69 | 59–93 | 67–110 | 81–130 | — |
DLSS works only on NVIDIA RTX cards; FSR and XeSS work on cards from any vendor. Frame generation is not included.
What to lower first on the GeForce GTX 1060 6GB
On entry-level cards the key is not to run out of VRAM and to disable the heaviest effects; upscaling in Quality or Balanced mode often gives more than lowering the preset.
- Volumetric effects (fog, clouds, light) big FPS impact
Volumetric fog and clouds are computed every frame; dropping them from max to medium usually gives a solid gain with little visual difference. - Shadow quality and distance big FPS impact
Shadow map resolution and draw distance are among the most expensive raster settings, especially in open worlds. Medium is a sensible compromise. - Reflections (SSR) noticeable impact
High-quality screen-space reflections noticeably load the GPU; on medium the difference shows mostly on water and glossy surfaces. - Ambient occlusion noticeable impact
Adds depth to the scene. Heavy variants (HBAO+, RTAO) can be swapped for simpler SSAO. - Draw distance and level of detail noticeable impact
Affects both the GPU and the CPU (more objects per frame). If you are CPU-bound, start here and with crowd/foliage density. - Anti-aliasing noticeable impact
MSAA and supersampling are very heavy; TAA or the upscaler's anti-aliasing (DLAA/FSR Native AA) give a comparable image for less. - Texture quality depends on VRAM
Barely affects FPS as long as VRAM is sufficient; when VRAM runs out you get stutters and texture pop-in. GeForce GTX 1060 6GB has 6 GB of VRAM — high textures usually fit at 1080p; at 1440p and 4K follow the in-game VRAM meter. - Post-processing (motion blur, depth of field, film grain) almost no impact
Cheap in FPS and mostly a matter of taste; motion blur is often turned off for clarity. - Anisotropic filtering almost no impact
Almost free on modern GPUs — keep it at 8x–16x.
These are general rules for most games: the exact impact of each setting depends on the engine and the scene. FPS numbers on this page are FPSHQ unified model estimates for whole presets.
Control: GPU classes compared (1080p, high)
Dashed line — 60 FPS. The class representative is the most searched model in the range.
What settings should I use in Control on the GeForce GTX 1060 6GB?
For Control on the NVIDIA GeForce GTX 1060 6GB the optimal choice is 1080p with the Low preset: the FPSHQ model gives 64–105 FPS. 144 FPS is out of reach on this card.