Control graphics settings for the GeForce GTX 1060 6GB and similar cards

For Control on the NVIDIA GeForce GTX 1060 6GB the optimal choice is 1080p with the Low preset: the FPSHQ model gives 64–105 FPS. 144 FPS is out of reach on this card. Source of the numbers: FPSHQ model estimate (not a measurement). (model accuracy)

1080p · Lowfor 60 FPS
—for 120 FPS
—for 144 FPS
6 GBVRAM · GeForce GTX 1060 6GB
FPSHQ unified model estimate · data updated · methodology

Control FPS on the GeForce GTX 1060 6GB: resolutions × presets

Heat map: the greener the cell, the bigger the FPS headroom. Green — 60+ FPS, yellow — 45–59, orange — 30–44, red — below 30.

ResolutionLowMediumHighUltra
720p 1280×720 93–15075–12062–9953–85
1080p 1920×1080 64–10552–8343–6937–59
1440p 2560×1440 39–5931–4726–3922–34
4K 3840×2160 20–3316–2713–2211–19

● — real measurement; the rest is the FPSHQ model estimate without a CPU bottleneck.

FPS ruler: presets at 1080p

FPS ruler: presets at 1080p03060144180Low · 64–105 FPSMedium · 52–83 FPSHigh · 43–69 FPSUltra · 37–59 FPS
FPS ruler: presets at 1080p03060144180Low · 64–105 FPSMedium · 52–83 FPSHigh · 43–69 FPSUltra · 37–59 FPS

Entry level: graphics cards and preset for 60 FPS in Control

The class includes models with an FPSHQ Bench Score from 900 to 2,199; below are the most searched ones.

Graphics cardVRAM1080p · 60 FPS1440p · 60 FPSWhich games it runs
GeForce GTX 1060 6GB6 GB1080p · Low
64–105
— Open →
Radeon RX 5808 GB1080p · Low
57–91
— Open →
GeForce GTX 1660 Super6 GB1080p · High
54–86
1440p · Low
49–74
Open →
GeForce GTX 16606 GB1080p · Medium
58–92
— Open →
GeForce GTX 1660 Ti6 GB1080p · Medium
62–99
1440p · Low
47–70
Open →
GeForce GTX 10708 GB1080p · High
57–91
1440p · Low
52–77
Open →
GeForce GTX 16504 GB—— Open →
GeForce GTX 1650 Super4 GB1080p · Low
61–96
— Open →

DLSS, FSR and XeSS in Control: DLSS

The game supports: DLSS. The calculation uses FPSHQ model general upscaling factors (Quality ×1.35, Balanced ×1.55, Performance ×1.85) — not a measurement in this game. Resolution 1080p, High preset. The multipliers apply to the graphics card limit: the final FPS is capped by the CPU (the reference test-bench CPU) and the game's frame cap.

Graphics cardNo upscalingQualityBalancedPerformanceAvailable on the card
GeForce GTX 1060 6GB43–6959–9367–11081–130—

DLSS works only on NVIDIA RTX cards; FSR and XeSS work on cards from any vendor. Frame generation is not included.

What to lower first on the GeForce GTX 1060 6GB

On entry-level cards the key is not to run out of VRAM and to disable the heaviest effects; upscaling in Quality or Balanced mode often gives more than lowering the preset.

  1. Volumetric effects (fog, clouds, light) big FPS impact
    Volumetric fog and clouds are computed every frame; dropping them from max to medium usually gives a solid gain with little visual difference.
  2. Shadow quality and distance big FPS impact
    Shadow map resolution and draw distance are among the most expensive raster settings, especially in open worlds. Medium is a sensible compromise.
  3. Reflections (SSR) noticeable impact
    High-quality screen-space reflections noticeably load the GPU; on medium the difference shows mostly on water and glossy surfaces.
  4. Ambient occlusion noticeable impact
    Adds depth to the scene. Heavy variants (HBAO+, RTAO) can be swapped for simpler SSAO.
  5. Draw distance and level of detail noticeable impact
    Affects both the GPU and the CPU (more objects per frame). If you are CPU-bound, start here and with crowd/foliage density.
  6. Anti-aliasing noticeable impact
    MSAA and supersampling are very heavy; TAA or the upscaler's anti-aliasing (DLAA/FSR Native AA) give a comparable image for less.
  7. Texture quality depends on VRAM
    Barely affects FPS as long as VRAM is sufficient; when VRAM runs out you get stutters and texture pop-in. GeForce GTX 1060 6GB has 6 GB of VRAM — high textures usually fit at 1080p; at 1440p and 4K follow the in-game VRAM meter.
  8. Post-processing (motion blur, depth of field, film grain) almost no impact
    Cheap in FPS and mostly a matter of taste; motion blur is often turned off for clarity.
  9. Anisotropic filtering almost no impact
    Almost free on modern GPUs — keep it at 8x–16x.

These are general rules for most games: the exact impact of each setting depends on the engine and the scene. FPS numbers on this page are FPSHQ unified model estimates for whole presets.

Control: GPU classes compared (1080p, high)

Entry level · GeForce GTX 1060 6GB
43–69
Mid-range · GeForce RTX 3060
80–125
High-end · GeForce RTX 3080
125–195
Enthusiast · GeForce RTX 5080
210–320

Dashed line — 60 FPS. The class representative is the most searched model in the range.

In short

What settings should I use in Control on the GeForce GTX 1060 6GB?

For Control on the NVIDIA GeForce GTX 1060 6GB the optimal choice is 1080p with the Low preset: the FPSHQ model gives 64–105 FPS. 144 FPS is out of reach on this card.

updated · source: FPSHQ model estimate

FAQ

What settings should I use in Control on the GeForce GTX 1060 6GB?
For Control on the NVIDIA GeForce GTX 1060 6GB the optimal choice is 1080p with the Low preset: the FPSHQ model gives 64–105 FPS. 144 FPS is out of reach on this card.
Which Entry level graphics cards run Control on high?
The class is defined by the FPSHQ Bench Score (from 900 to 2,199). Popular models in the class: GeForce GTX 1060 6GB, Radeon RX 580, GeForce GTX 1660 Super, GeForce GTX 1660, GeForce GTX 1660 Ti, GeForce GTX 1070. By the FPSHQ model, 60 FPS at 1080p on high or ultra in Control is delivered by: GeForce GTX 1660 Super, GeForce GTX 1070.
Does the GeForce GTX 1060 6GB have enough VRAM for Control?
GeForce GTX 1060 6GB has 6 GB of VRAM — high textures usually fit at 1080p; at 1440p and 4K follow the in-game VRAM meter.
Where does FPSHQ get its data?
From four sources: official developer and Steam system requirements (150,254 games), hardware manufacturers' specifications (1,965 GPUs, 456 CPUs), FPS measurements from reviews, YouTube and players (106 independent measurements and 4,800 rows of aggregated review data), and the FPSHQ model where no measurement exists — always labelled "estimate".