Icarus graphics settings for the GeForce RTX 3060 and similar cards

For Icarus on the NVIDIA GeForce RTX 3060 the optimal choice is 1080p with the Ultra preset: the FPSHQ model gives 205–335 FPS. For 144 FPS — 1080p on Ultra (205–335 FPS). Source of the numbers: FPSHQ model estimate (not a measurement). (model accuracy)

1080p · Ultrafor 60 FPS
1080p · Ultrafor 120 FPS
1080p · Ultrafor 144 FPS
12 GBVRAM · GeForce RTX 3060
FPSHQ unified model estimate · data updated · methodology

Icarus FPS on the GeForce RTX 3060: resolutions × presets

Heat map: the greener the cell, the bigger the FPS headroom. Green — 60+ FPS, yellow — 45–59, orange — 30–44, red — below 30.

ResolutionLowMediumHighUltra
720p 1280×720 370–600345–560310–510280–455
1080p 1920×1080 320–515275–445235–385205–335
1440p 2560×1440 210–345175–285145–240125–205
4K 3840×2160 115–19096–15579–12567–110

● — real measurement; the rest is the FPSHQ model estimate without a CPU bottleneck.

FPS ruler: presets at 1080p

FPS ruler: presets at 1080p03060144500Low · 320–515 FPSMedium · 275–445 FPSHigh · 235–385 FPSUltra · 205–335 FPS
FPS ruler: presets at 1080p03060144500Low · 320–515 FPSMedium · 275–445 FPSHigh · 235–385 FPSUltra · 205–335 FPS

Mid-range: graphics cards and preset for 60 FPS in Icarus

The class includes models with an FPSHQ Bench Score from 2,200 to 3,999; below are the most searched ones.

Graphics cardVRAM1080p · 60 FPS1440p · 60 FPSWhich games it runs
GeForce RTX 306012 GB1080p · Ultra
205–335
1440p · Ultra
125–205
Open →
GeForce RTX 40608 GB1080p · Ultra
220–360
1440p · Ultra
145–240
Open →
GeForce RTX 30508 GB1080p · Ultra
165–270
1440p · Ultra
97–160
Open →
GeForce RTX 2060 Super8 GB1080p · Ultra
170–285
1440p · Ultra
100–170
Open →
GeForce RTX 3060 Ti8 GB1080p · Ultra
225–375
1440p · Ultra
150–250
Open →
GeForce GTX 10808 GB1080p · Ultra
165–270
1440p · Ultra
97–160
Open →
GeForce RTX 20606 GB1080p · Ultra
165–270
1440p · Ultra
97–160
Open →
Radeon RX 6700 XT12 GB1080p · Ultra
230–380
1440p · Ultra
150–250
Open →

DLSS, FSR and XeSS in Icarus: DLSS

The game supports: DLSS. The calculation uses FPSHQ model general upscaling factors (Quality ×1.35, Balanced ×1.55, Performance ×1.85) — not a measurement in this game. Resolution 1080p, High preset. The multipliers apply to the graphics card limit: the final FPS is capped by the CPU (the reference test-bench CPU) and the game's frame cap.

Graphics cardNo upscalingQualityBalancedPerformanceAvailable on the card
GeForce RTX 3060235–385300–485325–530350–570DLSS

DLSS works only on NVIDIA RTX cards; FSR and XeSS work on cards from any vendor. Frame generation is not included.

What to lower first on the GeForce RTX 3060

On mid-range cards it is usually enough to lower one or two heavy settings from max to hold 60 FPS on high at 1080p.

  1. Volumetric effects (fog, clouds, light) big FPS impact
    Volumetric fog and clouds are computed every frame; dropping them from max to medium usually gives a solid gain with little visual difference.
  2. Shadow quality and distance big FPS impact
    Shadow map resolution and draw distance are among the most expensive raster settings, especially in open worlds. Medium is a sensible compromise.
  3. Reflections (SSR) noticeable impact
    High-quality screen-space reflections noticeably load the GPU; on medium the difference shows mostly on water and glossy surfaces.
  4. Ambient occlusion noticeable impact
    Adds depth to the scene. Heavy variants (HBAO+, RTAO) can be swapped for simpler SSAO.
  5. Draw distance and level of detail noticeable impact
    Affects both the GPU and the CPU (more objects per frame). If you are CPU-bound, start here and with crowd/foliage density.
  6. Anti-aliasing noticeable impact
    MSAA and supersampling are very heavy; TAA or the upscaler's anti-aliasing (DLAA/FSR Native AA) give a comparable image for less.
  7. Texture quality depends on VRAM
    Barely affects FPS as long as VRAM is sufficient; when VRAM runs out you get stutters and texture pop-in. GeForce RTX 3060 has 12 GB of VRAM — you can max out textures, it costs almost no FPS.
  8. Post-processing (motion blur, depth of field, film grain) almost no impact
    Cheap in FPS and mostly a matter of taste; motion blur is often turned off for clarity.
  9. Anisotropic filtering almost no impact
    Almost free on modern GPUs — keep it at 8x–16x.

These are general rules for most games: the exact impact of each setting depends on the engine and the scene. FPS numbers on this page are FPSHQ unified model estimates for whole presets.

Icarus: GPU classes compared (1080p, high)

Entry level · GeForce GTX 1060 6GB
130–215
Mid-range · GeForce RTX 3060
235–385
High-end · GeForce RTX 3080
305–520
Enthusiast · GeForce RTX 5080
350–590

Dashed line — 60 FPS. The class representative is the most searched model in the range.

In short

What settings should I use in Icarus on the GeForce RTX 3060?

For Icarus on the NVIDIA GeForce RTX 3060 the optimal choice is 1080p with the Ultra preset: the FPSHQ model gives 205–335 FPS. For 144 FPS — 1080p on Ultra (205–335 FPS).

updated · source: FPSHQ model estimate

FAQ

What settings should I use in Icarus on the GeForce RTX 3060?
For Icarus on the NVIDIA GeForce RTX 3060 the optimal choice is 1080p with the Ultra preset: the FPSHQ model gives 205–335 FPS. For 144 FPS — 1080p on Ultra (205–335 FPS).
Which Mid-range graphics cards run Icarus on high?
The class is defined by the FPSHQ Bench Score (from 2,200 to 3,999). Popular models in the class: GeForce RTX 3060, GeForce RTX 4060, GeForce RTX 3050, GeForce RTX 2060 Super, GeForce RTX 3060 Ti, GeForce GTX 1080. By the FPSHQ model, 60 FPS at 1080p on high or ultra in Icarus is delivered by: GeForce RTX 3060, GeForce RTX 4060, GeForce RTX 3050, GeForce RTX 2060 Super, GeForce RTX 3060 Ti, GeForce GTX 1080, GeForce RTX 2060, Radeon RX 6700 XT.
Does the GeForce RTX 3060 have enough VRAM for Icarus?
GeForce RTX 3060 has 12 GB of VRAM — you can max out textures, it costs almost no FPS.
Where does FPSHQ get its data?
From four sources: official developer and Steam system requirements (191,286 games), hardware manufacturers' specifications (1,965 GPUs, 456 CPUs), FPS measurements from reviews, YouTube and players (106 independent measurements and 4,800 rows of aggregated review data), and the FPSHQ model where no measurement exists — always labelled "estimate".