Icarus graphics settings for the GeForce RTX 3060 and similar cards
For Icarus on the NVIDIA GeForce RTX 3060 the optimal choice is 1080p with the Ultra preset: the FPSHQ model gives 205–335 FPS. For 144 FPS — 1080p on Ultra (205–335 FPS). Source of the numbers: FPSHQ model estimate (not a measurement). (model accuracy)
Icarus FPS on the GeForce RTX 3060: resolutions × presets
Heat map: the greener the cell, the bigger the FPS headroom. Green — 60+ FPS, yellow — 45–59, orange — 30–44, red — below 30.
| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 720p 1280×720 | 370–600 | 345–560 | 310–510 | 280–455 |
| 1080p 1920×1080 | 320–515 | 275–445 | 235–385 | 205–335 |
| 1440p 2560×1440 | 210–345 | 175–285 | 145–240 | 125–205 |
| 4K 3840×2160 | 115–190 | 96–155 | 79–125 | 67–110 |
● — real measurement; the rest is the FPSHQ model estimate without a CPU bottleneck.
FPS ruler: presets at 1080p
Mid-range: graphics cards and preset for 60 FPS in Icarus
The class includes models with an FPSHQ Bench Score from 2,200 to 3,999; below are the most searched ones.
| Graphics card | VRAM | 1080p · 60 FPS | 1440p · 60 FPS | Which games it runs |
|---|---|---|---|---|
| GeForce RTX 3060 | 12 GB | 1080p · Ultra 205–335 | 1440p · Ultra 125–205 |
Open → |
| GeForce RTX 4060 | 8 GB | 1080p · Ultra 220–360 | 1440p · Ultra 145–240 |
Open → |
| GeForce RTX 3050 | 8 GB | 1080p · Ultra 165–270 | 1440p · Ultra 97–160 |
Open → |
| GeForce RTX 2060 Super | 8 GB | 1080p · Ultra 170–285 | 1440p · Ultra 100–170 |
Open → |
| GeForce RTX 3060 Ti | 8 GB | 1080p · Ultra 225–375 | 1440p · Ultra 150–250 |
Open → |
| GeForce GTX 1080 | 8 GB | 1080p · Ultra 165–270 | 1440p · Ultra 97–160 |
Open → |
| GeForce RTX 2060 | 6 GB | 1080p · Ultra 165–270 | 1440p · Ultra 97–160 |
Open → |
| Radeon RX 6700 XT | 12 GB | 1080p · Ultra 230–380 | 1440p · Ultra 150–250 |
Open → |
DLSS, FSR and XeSS in Icarus: DLSS
The game supports: DLSS. The calculation uses FPSHQ model general upscaling factors (Quality ×1.35, Balanced ×1.55, Performance ×1.85) — not a measurement in this game. Resolution 1080p, High preset. The multipliers apply to the graphics card limit: the final FPS is capped by the CPU (the reference test-bench CPU) and the game's frame cap.
| Graphics card | No upscaling | Quality | Balanced | Performance | Available on the card |
|---|---|---|---|---|---|
| GeForce RTX 3060 | 235–385 | 300–485 | 325–530 | 350–570 | DLSS |
DLSS works only on NVIDIA RTX cards; FSR and XeSS work on cards from any vendor. Frame generation is not included.
What to lower first on the GeForce RTX 3060
On mid-range cards it is usually enough to lower one or two heavy settings from max to hold 60 FPS on high at 1080p.
- Volumetric effects (fog, clouds, light) big FPS impact
Volumetric fog and clouds are computed every frame; dropping them from max to medium usually gives a solid gain with little visual difference. - Shadow quality and distance big FPS impact
Shadow map resolution and draw distance are among the most expensive raster settings, especially in open worlds. Medium is a sensible compromise. - Reflections (SSR) noticeable impact
High-quality screen-space reflections noticeably load the GPU; on medium the difference shows mostly on water and glossy surfaces. - Ambient occlusion noticeable impact
Adds depth to the scene. Heavy variants (HBAO+, RTAO) can be swapped for simpler SSAO. - Draw distance and level of detail noticeable impact
Affects both the GPU and the CPU (more objects per frame). If you are CPU-bound, start here and with crowd/foliage density. - Anti-aliasing noticeable impact
MSAA and supersampling are very heavy; TAA or the upscaler's anti-aliasing (DLAA/FSR Native AA) give a comparable image for less. - Texture quality depends on VRAM
Barely affects FPS as long as VRAM is sufficient; when VRAM runs out you get stutters and texture pop-in. GeForce RTX 3060 has 12 GB of VRAM — you can max out textures, it costs almost no FPS. - Post-processing (motion blur, depth of field, film grain) almost no impact
Cheap in FPS and mostly a matter of taste; motion blur is often turned off for clarity. - Anisotropic filtering almost no impact
Almost free on modern GPUs — keep it at 8x–16x.
These are general rules for most games: the exact impact of each setting depends on the engine and the scene. FPS numbers on this page are FPSHQ unified model estimates for whole presets.
Icarus: GPU classes compared (1080p, high)
Dashed line — 60 FPS. The class representative is the most searched model in the range.
What settings should I use in Icarus on the GeForce RTX 3060?
For Icarus on the NVIDIA GeForce RTX 3060 the optimal choice is 1080p with the Ultra preset: the FPSHQ model gives 205–335 FPS. For 144 FPS — 1080p on Ultra (205–335 FPS).