🔼 Upscaling & frame generation

Sharpening filters: CAS, NIS, DLSS sharpness and how much to use

Sharpening is a post-process filter that increases local contrast at edges to counteract the softness of TAA and upscaling; the common implementations are AMD's Contrast Adaptive Sharpening (CAS / Radeon Image Sharpening), NVIDIA Image Scaling (NIS) and the sharpness sliders built into DLSS and FSR. It costs well under 1 % of frame time but is easy to overdo, producing halos and crunchy noise.

image sharpening · CAS · RIS · NIS · sharpness slider

📅 Updated 👥 FPSHQ Team · methodology

Soft edgeAfter sharpeningToo strong — ringing and grain appear
Sharpening boosts contrast at edges

Key figures

From the FPSHQ database, as of Oct 15, 2026

182games with DLSS in the catalog
382games with FSR
+35%Quality gain (model)
+85%Performance gain (model)

Why modern games need it

Temporal accumulation averages samples, and averaging is a low-pass filter: fine texture detail loses contrast even when the image is technically full resolution. Upscalers add another layer of softness at lower internal resolutions. A sharpening pass restores the perceived detail; CAS is "contrast adaptive" because it sharpens less where contrast is already high, which avoids the halos of classic unsharp masking.

Implementations

DLSS 4 output is sharper than earlier versions, so many players lower or disable extra sharpening after the update.

FilterWhereNotes
AMD CAS / RISin-game (FidelityFX CAS), driver (RIS), ReShadeadaptive, open source, any GPU
NVIDIA Image Scaling (NIS)driver, in-gamespatial upscaler + sharpening
DLSS sharpnessin-game sliderremoved from DLSS 2.5.1+; use NIS/driver instead
FSR 2/3 sharpness (RCAS)in-game slidertuned for the upscaler output
Driver "Image sharpening" (NVIDIA)per gameworks for any game, includes HUD

How much is right

Sharpening has no effect on FPS and no effect on latency, so it is purely a taste setting.

  • Start at 20–40 % of the slider; move up only if the image still looks soft at the monitor's native size
  • Signs of too much: bright halos on edges, visible film-grain amplification, "oil painting" look of foliage
  • At 4K you need less than at 1080p; with an OLED the perceived sharpness is higher so lower settings suffice
  • Sharpening cannot recover detail removed by low texture quality or missing anisotropic filtering
FPSHQ

On your PC

Enter your GPU (and CPU) — we calculate the effect of "Sharpening" with the unified FPSHQ model using Cyberpunk 2077 as the example.

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Where to use this on FPSHQ

Forum discussions

In short

What is Sharpening?

Sharpening is a post-process filter that increases local contrast at edges to counteract the softness of TAA and upscaling; the common implementations are AMD's Contrast Adaptive Sharpening (CAS / Radeon Image Sharpening), NVIDIA Image Scaling (NIS) and the sharpness sliders built into DLSS and FSR. It costs well under 1 % of frame time but is easy to overdo, producing halos and crunchy noise.

games with DLSS in the catalog
182
games with FSR
382
Quality gain (model)
+35%
Performance gain (model)
+85%

FAQ

Does sharpening reduce FPS?
No — CAS or NIS cost a fraction of a millisecond; it is free for practical purposes.
What sharpness value for DLSS/FSR?
Typically 20–50 %; higher values create halos. DLSS 4 needs less than DLSS 2/3.
CAS vs NIS — what is the difference?
CAS is a pure adaptive sharpener; NIS combines a spatial upscaler with sharpening. For sharpening alone CAS/RIS is cleaner.
Why does the image look grainy after sharpening?
The filter amplifies noise from film grain, TAA jitter and low-sample effects; lower the strength or disable film grain.

Sources

FPSHQ Team · methodology · methodology · Updated

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